was shown off at Sony's E3 press conference, and while a portion of it again focused on the campaign, the game's multiplayer was also revealed. Featuring fast-paced movement with jumping, wall-running, sliding and stomping, it looks like the game will follow along the trend of faster and more hectic gameplay.
There are some new features coming to Black Ops III
's multiplayer, and Treyarch's Game Director of Multiplayer, Dan Bunting, went more in-depth about them. This first video discusses the Gunsmith, a project that started out as a new way to add more customization options for players to use. Players are now able to equip six attachments at a time on their weapons, which is double what was allowed in Black Ops II
. The Weapon Paint Shop (only available on the Xbox One version of the game) allows players to customize three sides of their weapons with 64 different paint layers, which is also doubled from the previous Black Ops
games. The Gunsmith then wraps everything together by providing one hub to customize attachments, apply paint jobs, add camos, and display weapon stats.
The Specialists system started out as more of a customization feature, but developed past something that was just cosmetic. The result is a number of Specialist characters that have unique personalities, weapons, and abilities. These weapons and abilities are earned throughout each game after earning a certain amount of points. So players who play the objectives will probably earn their character's perks faster than those who just running around killing other players.
The final interview with Dan discusses Black Ops III
's new movement system. The first basic change is noted to be unlimited sprint, which is to allow players to carry their momentum from point to point across each map. The movement is meant to be chained together, from sprinting, to power-sliding, to boost-jumping, and finally to wall-running, or any combination of such. Players will also be able to swim and engage in firefights with other players while underwater.
This last video is an interview with Treyarch's Game Director of Campaign and Zombies, Jason Blundell, to discuss Black Ops III
's four-player campaign co-op. Different tools and equipment, all with progression systems, are available to use in the game in order to give players different roles while playing. To further along that diversity, there are over 40 different cybernetic enhancements to choose from. Jason also touches on preserving Call of Duty
's iconic high intensity moments with, at times, up to four players. The new zombies mode is described as the biggest and most adventurous experience that they've ever created, that is full of details tying together the entirety of the zombies story.
Call of Duty: Black Ops III
is set to release later this year on November 6th for the Xbox One and Xbox 360.