After showing off the announcement trailer
for the upcoming IO Interactive game, HITMAN
at Sony's E3 press conference a couple days ago, production director Hakan Abrak sat down to talk about how this game differs from previous titles in the franchise. The developer's want to focus on making this game the biggest in the franchise, both with content and size of the maps and allowing players to approach each situation in their own unique way. With no checkpoints, and a less linear story, players can experience the game in many different ways adding more replayability to Hitman
. Furthermore, IO Interactive is looking to make this a living and breathing world, evolving the game throughout it's life cycle so that you can enjoy a fresh experience each time you load up the game. Hakan Abrak talks about all this and more in the interview with Playstation Live Cast:
will be available for the Xbox One on December 8th.