Not long ago, we brought you additional details and video
for the upcoming franchise revival for King's Quest
. To share further insight into the game, Lindsey Rostal, producer at The Odd Gentlemen, answered some questions during live E3 coverage.
Lindsey discusses the motivation for going back to the beginning, sort-o-speak, with Graham's journey to becoming king. She also talks about the coup of getting Christopher Lloyd for the part, saying that it's always the search for a "magical old guy" for such a voice. She plays through a brief scene in the first chapter, touching on some of the basic controls such as contextual cues, with the aim to retain the style of the original point-and-click adventures while adjusting it for the modern controls players are used to.
Reminders and cues, via narration between older Graham and his granddaughter Gwendolyn, keep the story coherent while players bounce back and forth between the 'present', with old Graham talking to her, and the 'past' of Graham's memories. Some freedom of choice is also present as Lindsey refers to what type of Graham players want to be, whether it be compassionate or brave, and its outcome on who Gwendolyn becomes.
There are no dead ends based on your choices though, which should be good news for players. Fans of hand-done artwork will be excited to know that a lot of the game's assets are hand-watercolored. Finally, just in case you were wondering yes, there are easter eggs.
For more of the game in action and Lindsey's insights into its development, check out the full interview below.
will see its first chapter, "A Knight to Remember", release this July for Xbox 360
and Xbox One.