Greg Hastings Paintball is back with the third instalment from the series - Greg Hastings Paintball 3. Developed by Super X Studios, the team have unleashed a barrage of dev diaries that we had previously not covered. There's 12 videos to catch up on, so get comfy, relax, and pay attention to all the different details that have been covered so far for the upcoming game.
The first video serves as an introduction the series and the game, and ask gamers to get involved with their feedback and suggestions. Let's kick off the series as Greg Hastings himself and James Thrush, President at Super X Studios take turns hosting episodes:
The second video asks for more input from viewers and ask them what they want to be featured in the game:
The third video talks about "games as a service" and why the job as a game developer isn't done just because the disc is ready. A game must be properly maintained with additional updates, and patches if necessary:
Video number four focuses on the initial impressions of combining the Oculus Rift with Greg Hastings Paintball 3 to deliver a virtual reality experience that is sure to impress:
Even though paintballing participants with look pretty and colourful after a competitive match on the killing fields, players will still have the option to customize their paintball guns from the looks to its components. Check out the sweet looking gun James has in the fifth video:
Greg himself takes over the video recording duties in the sixth dev diary, despite trying to relax on the beach, and speaks about combining the competitive nature of esports with the upcoming title:
James takes back over in the seventh video and reveals how useless realistic the artificial intelligence will be in the title:
James and Greg head out to "Supergame" for some real paintball action. The guys fill us in on video eight with what they got up to during their trip out as they took pictures and examined the paintball field to aid them in making their upcoming title as authentic and real as possible:
The ninth and 10th videos are in the form of Q&As as the community asks questions, and Greg provides the answers in both videos:
Video number 11 goes into a bit of technical depth with details on the rendering components of the title, with James Thrush:
The 12th and final video looks at the characters, how they are working on making the animation of characters smooth despite the tough challenge this presents due to the nature of the movement with competitive paintballing:
Greg Hastings Paintball 3 will be making its way to the Xbox One but a release date is still yet to be announced.
We don't have them yet, but we'll publish a story as soon as we pick up the Greg Hastings Paintball 3 achievements.
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