Crytek UK (the developers formerly known as Free Radical) have been talking to a number of publishers recently about potentially making a new game in their currently-dormant TimeSplitters franchise.Speaking exclusively to Eurogamer
, the developer's managing director Karl Hilton revealed that they've met with publishers to discuss whether returning to the series is a "viable route or not." And the feedback they've got from said publishers is looking positive!
Hilton stated that the brand awareness for TimeSplitters is really good, with publishers either seeing it as "a really successful product or as a product that was almost successful but could have done better." From a business perspective, that's nothing but a good thing for a publisher, right? He went on to say that the series had "a very high profile within the industry, among press and game developers and publishers" which sounds even more positive.
And how about the development team themselves? Hilton said that "certainly within our team there's phenomenal enthusiasm for it and we'd love to do another one." All in all, it's sounding pretty damn hopeful!
Judging from the rest of the interview, it definitely seems like Hilton and the team have been thinking a lot
about a new TS game:
"There hasn't been a TimeSplitters game for quite a while. Obviously TimeSplitters is a FPS with a strong multiplayer element. The question is, is that the way to go with another one, or should it go down a different route, or should we be developing a new IP altogether?
It's down to us talking to publishers about what their interest is and where they see it going. If they're keen for a TS game, then we'd be happy to do one. If they'd like us to develop something new then we'd do that. Whether the TS is like the classic TS or whether the TS is a new imagined TS, that's the other thing to discuss with them.
The thing to watch out with something like TimeSplitters is it was a bit of a game of its time, but it was quite British. It had a sense of humour to it. These days it's difficult because the cost of developing the big budget games is so much now you need to have a broad market. You need to be trying to sell everywhere.
So you've got to avoid making something that's too niche, that doesn't work, but at the same time you can't make something bland and generic because there are plenty of those. It's getting that character and personality into a game, but not disenfranchising a whole set of people who might otherwise buy it.
The TimeSplitters games all had fantastic multiplayer for their day, with genuinely fun (not to mention funny) story modes and a wonderfully fresh premise. Personally, I'd say there are just too many bland, serious shooters these days, so to see the light-hearted and often ridiculous TimeSplitters series resurrected would be really brilliant, in my opinion!