Superhot Trailer Highlights Hybrid Gameplay

By Mark Delaney, 1 year ago
Blue Brick's soon to be self-published SUPERHOT is introducing a unique take on the first person shooter genre, because calling it an FPS isn't entirely accurate. It's part puzzler too. Time in the game only advances when you do, so even if you are bombarded by enemies, you can freeze, plan each and every step, and strategically eliminate everyone. This approach has led some to liken it more to Portal than Call of Duty. The glass-like visuals should help it stand out too. This gameplay video was taken from the game's closed beta period and gives us a good demonstration of the one of a kind visual and mechanical styles.



Some of you may be familiar with Superhot already. It originated as a browser title before being improved upon with more levels, enemies, and gameplay options like the ability to take a dead enemy's gun right out of the air. Dodging enemy attacks is key, but if your plan falls apart you can also rewind to the beginning and start again. This feature might be more heavily utilized as the game goes on and the barrage of enemies intensifies, even if the action unfolds in a stop-and-go pattern like it's intended to do.

Superhot is still on track for a late 2015 digital release.
Mark Delaney
Written by Mark Delaney
Mark is a Boston native now living in Portland, Oregon. He's the Editorial Manager on TA, loves story-first games, and is one of three voices on the TA Playlist podcast. Outside of games he likes biking, sci-fi, the NFL, and spending time with his fiancé and son. He almost never writes in the third person.