Press Play Dives Into Their Three Prototypes

By Mark Delaney,
Press Play, the studio behind the imaginative Max: The Curse of Brotherhood, is letting gamers decide which of their project ideas gets turned into a game. We detailed the trio of concepts earlier this month. Today, the developers have shared a long demonstration of the games to help fans decide in which direction they should head.


You've read about each of them, and now have seen them all too. Which concept do you hope gets selected?
Mark Delaney
Written by Mark Delaney
Mark is a Boston native now living in Portland, Oregon. He has written for GameSkinny, Gamesradar and the Official Xbox Magazine. He runs the family-oriented gaming site Game Together.