F1 2015 Patch Notes For Upcoming Fix

By Mark Delaney, 2 years ago
The racing gurus at Codemasters have announced a very lengthy patch for their latest game, F1 2015, and it's set to arrive on your consoles in "about two weeks" according to the official post in the game's forums. The update has been handed off to Microsoft for review, so now both fans and the studio wait for their go-ahead. Here's the expansive list of fixes coming onto the track:
Fixed player's driver permanently changing to Lewis Hamilton after switching profile

Fixed some cars not being shown a blue flag when being lapped

Fixed cars getting stuck in the pit lane

Fixed AI always pitting on the same lap as their team mate

Fixed AI wing damage not being repaired after pitting during qualifying session

Fixed fuel changes not saving correctly when changed under parc fermé conditions

Fixed various errors with the damage, fuel and temperature swipe

Added ability to change race weekend settings during Championship Season mode

Fixed race engineer speech being too quiet in some audio configurations

Fixed game stutter when the player takes control of an AI-driven car

Fixed car resetting to track when using flashback in the pit lane

Fixed game resuming instantly when backing out of replay

Fixed some AI cars starting practice sessions with punctured tyres in Pro Season mode

Fixed identical weather being used for all practice sessions in Pro Season mode

Fixed McLaren 2015 car’s gear paddles glowing orange under braking

Fixed progress stat resetting to 0% when completing a Championship Season

Fixed Time Trial leaderboards failing to update for subsequent fastest laps during the session

Fixed steering wheel being at the incorrect angle when entering the pit lane
Fixed car setups not being loaded at the start of a race

Added ability to delete car setups

Advanced Wheel Settings are now unlocked for all controllers

Added push to talk functionality for voice comms

Added notifications for players retiring during a multiplayer session

Fixed players not joining hopper lobbies correctly from some game modes

Fixed several instances of players failing to start a session after other players have left the game

Fixed some multiplayer races being “won” as soon as they start

Fixed failure to matchmake after suspending the game

Fixed players acquiring another player’s points when joining a session mid-season Fixed race start timer increasing whenever a player joins a hopper lobby

Fixed the countdown timer in hoppers so it always starts at 60 seconds in-between sessions

Fixed vote to skip track being used multiple times in lobbies

Fixed grid order being incorrect after one-shot qualifying session if players had invalidated their lap times

Fixed players with invalidated lap times being shown as in 1st place during one shot qualifying sessions

Fixed car body not loading in correctly in some multiplayer races

Fixed multiple incorrect fastest lap notifications being displayed during online practice sessions

Fixed saved lobby settings not loading in correctly

Various other bug fixes and improvements
Codemasters stressed that they cannot guarantee the patch will go live in the aforementioned timeframe, but they don't foresee any hold up.
Mark Delaney
Written by Mark Delaney
Mark is a Boston native now living in Portland, Oregon. He's the Editorial Manager on TA, loves story-first games, and is one of three voices on the TA Playlist podcast. Outside of games he likes biking, sci-fi, the NFL, and spending time with his fiancée and son. He almost never writes in the third person.