The last time we heard about Halo 5: Guardians
, we brought you details on the campaign
Today we have a detailed breakdown of the new REQ system. There has been some controversy around this system, given the fact that it can involve microtransactions. Halo
's stewards, 343i, have already confirmed that the REQ items that affect gameplay and match power/control are only available in the frenetic, large-battle Warzone mode. The arena multiplayer will retain the integrity that the more competitive fans have clamored for, meaning even starts, even abilities, and only cosmetic REQ usage. For those that are looking forward to the added twist that this system brings, though, there hasn't been a ton of information.
Until now. This week, 343i began a weekly blog that will break down this new system and its facets. To start things off, we find out that there will be over 1000 unique REQ cards to obtain. These cards will be obtainable via the purchase of REQ booster packs, using REQ points earned by playing both Arena and Warzon matches. Each pack contains a random selection, which can include cards of varying levels of rarity (Common, Uncommon, Rare, Ultra-Rare, Legendary, and Mythic). These cards can be single-use or permanent. Rest assured if you receive a permament REQ card, you'll never receive that same one again.
They can be purchased with real money as well, but 343i assures that you will earn plenty of REQ points via playing multiplayer that you won't feel behind-the-curve in buying REQ packs compared to those who opt for micro-transaction purchases. For those that do opt to purchase them via real money, the trade-off for everyone involved is that a portion of the sales will go toward the Halo World Championship prize-pool, as well as paving the way for any and all future map packs released for Halo 5
to be free for all players. This is old info, but worth mentioning again. The only caveat to this is that there are a "few select exclusive items" that cannot be earned via purchasing REQ packs with freely-earned REQ points in-game. Though further details were not given, this likely refers to preorder and/or limited edition bonuses.
The REQ collection is an area within the Spartan Hub where you can look at all REQ cards, both those which you have already unlocked, and those which you have not, allowing you to see the things you're still missing in your collection.
Permanent REQ Cards - There are two types of Permanent REQs, those you can use in both Arena and Warzone, and those usable only in Warzone. The REQs available in both modes included cosmetic items such as weapon skins, armor variants, assassination animations and visor color. Permanent REQs usable only in Warzone include loadout items such as DMR in your starting loadout. Check out the images below for a look at some of the Permanent REQ card types. The first image displays some usable in both modes, while the second shows some Warzone-only REQs.
Single-Use REQ Cards - These cards disappear once used. There are a few of these that can be used for Arena, but none of them are game-affecting. As mentioned, single-use cards for power weapons, vehicles, etc are usable only in Warzone. For instance, REQ point (RP) Boost single-use cards will have varieties for both Warzone and Arena. In the picture below you can see the symbol in the lower-right corner of the card to note which mode the card is usable in.
REQ usage vs match balance - Even though game-affecting REQ cards such as power weapons can be used in Warzone, they cannot be accessed at the start of the match. Players must play well enough at the beginning of the match to earn REQ Energy. Once they've earned enough, this energy is then used to access single-use cards to call in power weapons, vehicles, and power ups during a match. The energy requirement is displayed on the card (more on this below). Furthermore, the most powerful cards cannot be used early-on even if they have enough energy to do so. During a match, players increase their REQ level from 1 to 9. The most powerful cards can only be used during the latter stages of a Warzone battle, once players have attained higher REQ levels in the match.
Card Layout Breakdown - At a glance, you can look at any REQ card and determine its rarity, its energy cost to use in-game, and more. The colored number on the upper-right denotes the the energy cost to use if applicable. The card in the image below has an energy cost of 7. The rarity is noted at the bottom of the card, with this one being a Legendary card with the Mythic designator (the gold banner with 2-stars in the bottom-right), making it one of the rarest of the rare.
Certifications - These are permanent REQs that make it much more likely that players will obtain single-use REQ cards of their type when they open REQ packs. There is a chance those REQ cards can be pulled from packs without the Certification REQ having been obtained prior, but the odds are more likely having obtained the certification.
REQ Pack types -
REQ packs purchased via in-game REQ points come in three varieties: Gold, Silver, and Bronze.
Gold: Gold REQ Packs contain a large number of REQs ranging from Uncommon to Legendary. Players are guaranteed two new permanent REQs, if available.
Silver: Silver REQ Packs include Uncommon to Rare REQs with the added value of two new permanent REQs, if available.
Bronze: Bronze REQ Packs include Common, single use REQs, but is likely to unlock a new permanent REQ, if available.
REQ packs obtained via real money transactions or other avenues come in three varieties as well: Premium, Supply, and Promotional.
Premium: Premium REQ Packs (such as the Warzone REQ Bundle pictured above) provide players with a large number of REQs with an increased chance at receiving higher levels of rarity and more permanent REQs, if available.
Supply: Supply REQ Packs can be obtained by purchasing select Halo licensed products at Retail and are offered in three levels: Basic, Intermediate, and Advanced.
Promotional: Promotional REQ Packs are available through various promotions, often containing pre-determined rewards, such as those availabe by pre-ordering Halo 5: Guardians, with two variants: Promtional and Advanced Promotional.
In addition to the REQ info, some details on ranks, player emblems, and other items was include. For starters, your Spartan Rank is a direct reflection of your time spent in mutiplayer. As you play Warzone and Arena, your Spartan Rank will increase.
Similar to previous titles such as Halo: Reach
and Halo 4
, Halo 5
will have commendations you can earn across its game modes. As you earn more commendations, you will unlock emblems that you can display in lobbies as a testament to your time spent, and possibly your versus skills.
Each week, 343i will be giving a sneak peak at some of the REQ cards you can earn in-game. Aside from the ones we've already seen above, here are another 11 to feast your peepers on and get your card-collecting inner demons worked up.
Last but not least, a video was released alongside this info blast, a REQ-guide if you will. If you've read this far, you probably have the gist of how things work, but you can check out Master
Mister Chief and his explanation of the system in the video below.
Halo 5: Guardians
drops from orbit on October 27th on Xbox One.