Ankama Announces Abraca

By Ashley Woodcock, 2 years ago
Game developer Ankama has announced a new transmedia IP, Abraca, which will be releasing in multiple formats such as a video game, animated TV series, web series and a "turbo media spin-off". The game will be set in the realm of Imagi as players take control of princes and princesses, and team up to square off against other royal tag teams in an arena style and competitive competition.

Abraca Screens 7

Here's the details on the different media platforms Abraca will be coming to as well as a screen showcasing the content to come from the animated series:

The TV series, commissioned by France Televisions, will be a slapstick comedy of 26 episodes of 26 minutes. Two kids with opposite characters, a rational geek and an impulsive knight girl, will team up to help fairy tale creatures to solve their many problems. The series will first air in France mid-2017. The web series, turbo media spin-off (an enriched digital comic book), comic books and novels will all improve the experience by offering parallel stories to the TV series.
Abraca Screens 6

The game itself will be a party game that aims to be easy to pickup and learn, but difficult and time-consuming to master. Players will be able to put together teams of three against a single prince or princess in a "ready-to-rumble" arena. The title will refer to fairy tales from our childhood and will revisit these old stories with plenty of humour, mixed with elements of fighting titles and platformers. Take a look at this set of screens for a visual taste of the battle royals to come:

Abraca Screens 01

Abraca Screens 2

Abraca Screens 3

Abraca Screens 4

Abraca Screens 5

Abraca is scheduled for release in 2016. Specific consoles are still yet to be confirmed.
Ashley Woodcock
Written by Ashley Woodcock
Assistant News Manager for TrueAchievements and member of the Newshounds team since 2010. Lover of completions, tough achievements, shooters, action, adventure and racing titles, hip-hop, Wu-Tang, NBA, and my Scooby. I can be found working on the never-ending backlog which you can see my progress on via my TA blog.