In an interview with the BBC
, Cliff Bleszinski, lead designer at Epic Games, defends the use of violence in the Gears of War franchise as slapstick saying:
"When we create our games we use a slapstick type of violence, we poke each other in the eyes and hit each other with frying pans like the old Warner Brothers cartoons."
He also defended the use of gore by saying that seeing blood 'spurt' from enemies gives gamers feedback to let them know that they're doing damage.
While gamers know what to expect from Epic and the Gears of War franchise, it's important to realize that non-gamers often times don't see games in the same vein. Last week's Supreme Court hearing
in the United States outlines just how important this perception can be. Even though the case is about the sale of games to minors and may seem to only affect the States, it's vital to realize that if retailers are force to restrict sale of "violent" games, it could very easily force developers and publishers to self-censor their own work so as to get it to market. In short, it could mean the end to popular franchises like http://www.trueachievements.com/Gears-of-War-xbox-360.htm
, Red Dead Redemption
, and http://www.trueachievements.com/Grand-Theft-Auto-IV-xbo....htm
If you've got the time, I've linked to the full transcript from last week's hearing so gamers can read exactly how the case was argued in the Supreme Court.