New Dev Diary For Resident Evil 0 Remaster

By Joseph C, 1 year ago
Continuing in the vein of their first dev diary, the developers of the Resident Evil 0 remaster have released their next piece for fans to parse over. In this video, we see footage from a prototype for the original Resident Evil 0, while the developers discuss some of the design decisions they made in the original, and the reasons behind them, such as the necessity that Rebecca survive the game to maintain the RE timeline. All the dialogue is in Japanese; however, there are subtitles for the viewer to keep up.


The Resident Evil 0 remaster is still planned for an early 2016 release on Xbox One.
Joseph C
Written by Joseph C
36-year old married gamer, father to a fierce Boston Terrier but no humanoid children. I've been gaming practically my whole life, starting around when I was 5 or 6 years old with an Atari 2600 and progressing through nearly every console ever released apart from the Wii U. I'm a completionist by nature, but am trying to move away from chasing every-higher gamerscore and just focusing on enjoying the great games that are all around me. We'll see how successful I am. I've been on TA since 2009 but have become much more active on the site in the past couple of years, and look forward to seeing it grow now that the XB1 app is getting it some much-deserved exposure!