Continuing in the vein of their first dev diary
, the developers of the Resident Evil 0
remaster have released their next piece for fans to parse over. In this video, we see footage from a prototype for the original Resident Evil 0
, while the developers discuss some of the design decisions they made in the original, and the reasons behind them, such as the necessity that Rebecca survive the game to maintain the RE timeline. All the dialogue is in Japanese; however, there are subtitles for the viewer to keep up.
The Resident Evil 0
remaster is still planned for an early 2016 release on Xbox One.