Deck13 Announces The Surge

By Cindy Minguez, 1 year ago
Way back in June, German developer Deck13 teased us with an upcoming, unnamed action RPG. The studio is now coming forward with more info with an official announcement of their new title The Surge.

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Set in a heavily dystopian future as Earth nears the end of its life, those who remain in the overpopulated cities must work to survive as social programs become saturated by an ageing population and increasing environmental diseases.

As the intelligence of technology incrementally increased over the years, many jobs for the human race had been made redundant, forcing Earth's citizens to head out into the suburbs seeking labor, aided by exoskeletons to improve their efficiency. The world of The Surge offers a very grim vision of the future, where the evolution of our technology, our society and our relation with the environment led to a decadent state of the Human civilization.


In a recent blog, Jan Klose, the developer's creative director, gave a top five of the things players need to know about the upcoming title:

1. The game is inspired by the real world.

As scary as that sounds, the team looked at today's problems and carried them out to their worst possible outcomes, and The Surge was the result. Between a declining global environment, AI, robotics, world-wide corporations, and politics, Earth is not a nice place to be.

There’s also an element of philanthropy we’ve touched upon in the story; where corporations fronted by internationally lauded characters claim they’re working for the greater good, but each year encroach more and more into the creepy. Drones to deliver goods, advertisements that seemingly read your mind, where would that all go in a few decades?
2. The hostile environment makes for amazing combat.

In a world that revolves around technology, things that aren't normally used as weapons can do in a pinch. That's part of where the fun comes from.

And it’s so focused: It all comes down to a stronger core mechanic which is the tactical close combat. Cut off limbs, and upgrade yourself with a mix of cybernetics, bone, flesh, and gadgetry. This is a gritty future – it isn’t robots vs humans, it’s cybernetics and man-kind rather inelegantly gnawed, sawed, and nailed together, trying to improve what it is to be human… or, rather, making the human manufacturing machine more efficient.
3. Fight to earn upgrades.

The most powerful weapon your character has is the exo-suit, a tool that lets one move with more agility and strength; it also makes it easy to know exactly what you need to get stronger -- find stronger attachments. It's literally a case of modular upgrades.

So instead of having some “fantasy” values that for example boost your hero’s strength all of a sudden without an apparent explanation, you are “really” modifying your character in The Surge, by improving all the technology that’s working in a fusion with the human body.
4. The game is hard, but the risk/rewards are accordingly great.

Unlike the studio's last title, Lords of the Fallen, gameplay mechanics are introduced gradually as an integral part of gameplay rather than through tutorials so that by the time a player needs a certain tool, he or she will know how to use it.

The game will be difficult, yes. There’s a huge element of risk/reward. You need to analyse your enemies, find their weak spots, and then take a counter measure of your choice to confront them and bring them down. And yes, you are going to die a couple of times in the process.
5. Having already made a game for next-gen consoles, the developers feel more comfortable pushing the envelope this time.

While the technology of the latest console remains constant, Deck13's engine has continued to advance, so the studio feels good about their ability to bring new innovations to their latest title.

We can take what we’ve learnt and then add another layer. That’s very exciting from a developer’s point of view, and it’s rare that you get such a chance. We want to make the best out of it.
The Surge will be coming to next-gen consoles sometime in 2017.
Cindy Minguez
Written by Cindy Minguez
Cindy has been writing for TA/TT for three years now and is the Assistant Manager of the Newshounds at TrueTrophies. She's an English instructor at a small college and considered a remarkably cool teacher for knowing all about Mass Effect, Skyrim, and Diablo III.