via the upcoming Patch 2.1. Rather than try to summarize them for you, we're presenting them all in full below:
NEW FEATURESCustom Games and Spectator Camera on dedicated servers
10 player Custom Games can now be hosted on dedicated servers, which offers a fair gameplay environment that better suits competition. Dedicated servers means no host advantage, better stability, and makes it harder to cheat. We also are making the Spectator Camera feature available on dedicated servers, allowing an 11th person to observe matches held on those servers.
There are currently limitations on using said feature. We do plan on making it more accessible and improving the feature over time, but wanted to share it today with you.
There must be 10 players for a Custom Game on dedicated servers to start.
In order to create a game with a Spectator, the spectator has to be the one creating said game as Spectator. In that case, there will be 10 players and 1 spectator in a match.
Only one spectator can be present in a Custom Match hosted on dedicated servers.
Even though it is on dedicated servers, if the match creator quits, the lobby is disbanded.
These matches are invite only.
You will have 10 minutes to fill the lobby and start to game to keep the match on a dedicated server.
There is currently no way to return to an already started match if you leave or disconnect.
As the creator, you won’t be able to create a new Custom Game on dedicated servers for 10 minutes if you shut down your previous Custom Game hosted on dedicated servers.
In order to launch a Custom Game on dedicated servers, from the main menu, select:
CREATE NEW PLAYLIST (or select one you already made)
Fill Playlist Name
Press Add a Match, then edit the details of your match and save your playlist.
Select any of your previously created playlists, this will bring up the CREATE GAME panel.
Decide whether you want to Create as Player or Create as Spectator.
Select Server Type: Dedicated Server
Allow Spectator will be automatically set to off, however you can join yourself as a Spectator.
Data Centers can be selected for Custom Games hosted on dedicated servers
If players or spectators do not wish for the game to be hosted in their default region’s data center, they will be able to change when creating the game, by changing the selection from the Data Center category.
List of Data center abbreviations and full names:
default (based on ping)
eus (US East)
cus (US Central)
scus (US South Central)
wus (US West)
sbr (Brazil South)
neu (Europe North)
weu (Europe West)
eas (Asia East)
seas (Asia South East)
eau (Australia East)
wja (Japan West)
General Tweaks & Improvements
Tweaked Blitz’s head model and hitbox to have the same amount of exposure as the other shield-wielding Operators and Recruits.
Blitz’s opponents were able to headshot him with ease over his shield due to his big head model. We have reduced the size of his head model and made his shield taller.
Exposure at 3 meters before today's update:
Exposure at 3 meters after today's update:
Tweaked recoil on certain weapons in order to make them more controllable.
(PC only) AUG Player Comfort
Added HUD presets in Custom Games to accommodate different needs
Added ESL Pro League S1 HUD, which is the preset chosen by ESL for their tournaments.
Altered Hardcore HUD, which is our first iteration leading to the Hardcore Mode. It is not final and is just a first step we can share as we work on completing the Game Mode.
Daily Challenges now accumulate daily without needing to log in
Players no longer need to log in at least once every 24 hours to get a new challenge. Instead, one challenge is granted every day to every player that has at least one free challenge slot, even if they don't log in.
Fairfight cheating kick message updated to make it clearer
When a player is banned, an unclear message was broadcasted to all players playing in public matchmaking ‘[PLAYER] has removed from the match by FairFight™.’ From now on, the message ‘[PLAYER] has been banned from the game by FairFight™.’ will be broadcasted instead.
Main Bug Fixes
Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs.Gameplay fixes
Operators sometimes are displayed in T-Pose, slide around the maps and don’t have any textures. – FIXED
Headshot hits do not register properly. – FIXED (We will keep looking for additional improvement opportunities.)
Exploit: Kapkan’s trap can have an invisible laser if specific steps are followed. – FIXED
Exploit: Bandit could duplicate the batteries in his inventory by doing a certain behavior. – FIXED
Exploit: Players able to clip inside walls using Deployable Shields. – FIXED
Collar collision on Frost and Buck, make headshots register as upper body damage. – FIXED
Glaz is able to take down Castle Barricades with only 4 shots. – FIXED
Player able to clip inside walls by using Deployable Shields. – FIXED
Nitro Cells stick to the edges of tiny leaves on plants. – FIXED .
Switching weapons takes Buck out of the Skeleton Key mode. – FIXED
Blitz’s gadget blinds players who were not facing it. – FIXED
Frost’s Welcome Mat is not destroyed when placed on a trap door which is then reinforced. – FIXED
Sometimes, players get an infinite reload animation. – FIXED
Sometimes, players cannot reload their weapon. – FIXED
Player has a jammed screen if holding the drone in his or her hand near a Signal Disrupter. – FIXED
If an attacker is killed at the same time as they finish placing the defuser, the defender won’t be able to disable it. – FIXED
Armored barricades placed by Castle appear as intact when Castle is looking at them, while they are displayed as destroyed for other players. – FIXED
PVE: Inconsistency between the number of AI displayed to be killed at the start of the session on Yacht and the one displayed for the rest of the maps on all difficulty levels. The amount of AI spawning was not the same as the amount of AI displayed. It was 20 on all difficulty levels while it should have been 22 (normal), 26 (hard) and 30 (realistic). – FIXED
(PC) Cannot HOLD Sprint when Walk is set to TOGGLE. – FIXED
Yacht: when playing during daytime with Montagne, broken glass decals are completely dark. – TENTATIVE FIX (We will be tracking for it once Patch 2.1 goes live, currently cannot reproduce the bug anymore internally. Please reach out to customer support if you experience it after the patch is live, thank you!)Level design fixes
Yacht ceiling glitch exploit: player is able to vault near the roof of the front end of the boat inside the map’s ceiling, gaining a tactical advantage. – FIXED
Presidential Plane glitch exploit: Drone can jump through a wall in the Cargo and get inside the Plane’s textures. – FIXED
Oregon glitch: an exterior brick wall could be shot through from EXT Farmlands. - FIXED
Yacht slot machine glitch: after shooting the slot machine, it creates a vault detection that makes the player vault. - FIXED
Yacht: exterior cameras are missing their location names. – FIXED
Yacht: drones can go out of world at the EXT East Glacier. – FIXED
Yacht: drones can fall in the water and out of map at the King of the World location. – FIXED
Yacht: asset left floating after destroying wall in the Infirmary. – FIXED
Club House: players can fall out of world when installing a booby trap in the Basement. – FIXED
Chalet: Invisible collision present on the table located in the Dining Room at 1F. – FIXED
Bank: light issue present on the South wall of the CEO Office. – FIXEDOnline fixes
Players sometimes join a Ranked match that is already in progress. – FIXED
Cannot Vote Kick a second player from a PVP session and Team Kill Auto-Kick and Hostage Kill Auto-Kick become unavailable. – FIXED
Error code 0-0x00000602 is received when returning from a matchmaking game to looking for players step. – FIXED
PVE: Broken friendly fire kick system. – FIXED
Custom Game: After being kicked from a Custom Game session, the player is able to join through the Open to Friends option. – FIXEDUI fixes
In Custom Games, the Hardcore HUD features the old Simplified HUD settings. – FIXED
There is no timer present during the lobby screen. – FIXED
Platinum Rank appears misspelled in the End of Round Screen. – FIXED
Gun icon is displayed in the Round Log instead of the fall icon when bleeding out from fall damage in the game. – FIXEDMiscellaneous fixes
Players playing Lone Wolf receive Situations’ Renown and XP. – FIXED
Yacht: Missing weapon textures during PVP matches. – FIXED
The lower part of Blitz’s character model is flickering. – FIXED
Weapons show black texture after playing several Custom sessions in a row. – FIXED
When reloading L85A2, ammo magazine clips through weapon. – FIXED
MP7’s attachments conflict with the default iron sight. – FIXED
There is no sound for the Season 1 Operators when reloading their weapons. – FIXED
Frost’s Welcome Mat gadget has no sound effects when deployed or picked up. – FIXED
Minor bugs present in Spectator Camera. – FIXED
PVE: First person gun models and players are invisible occasionally. – FIXED
(PC) It is possible to see through walls using NVidia SLI. – FIXED
(PS4) ‘Recently met players’ feature now functional (was already working on XB1). – FIXEDSome unlisted tweaks & fixes implemented with Patch 2.0Online improvement
Improvements on cheating countermeasures.
From now on, when players are banned, a notification in the combat log is broadcasted to all players currently playing in public matchmaking for all platforms.
Improvements on automatic data center selection.Balancing
Sledge’s hammer swing speed significantly increased.
Glaz can now destroy wooden barricades.Player comfort
Map ping maximum range significantly increased. (This is not referring to latency ping)
Weapon skins can now be previewed full screen in the Shop.
(PC) Can now check scoreboard from the lobby by pressing the TAB key.Gameplay bug fixes
Fixed a bug in which it was possible to obtain full accuracy for shield-wielding Operators before the end of the ADS transition animation.
Misaligned optics fixed.Online bug fixes
Fix for estimated wait time in the matchmaking lobby screen.
Fix of various disconnect issues.
Patch 2.1 is set to go live on consoles this upcoming Tuesday, February 16th.