Level design is an important aspect in any game. In a series such as Hitman
where players are encouraged to interact with as much of a level as possible, it has an added importance. In this series of videos for the upcoming HITMAN
, two level designers at IO Interactive - Jacob Mikkelsen and Marta La Mendola - discuss how to structure the building of the levels in the game, the fundamental challenges that come with designing a level in the Hitman
franchise, and handling the size of the levels in HITMAN
, some of the biggest in the franchise's history.
The first episode of HITMAN
is set to launch on Xbox One on March 11th.