The Gears of War series
has some of the most popular, feared and time-demanding achievements thanks to the different 'Seriously' achievements in the different titles. Gears of War: Ultimate Edition
took it back to the old school and copied Gears of War
which required 10,000 kills in versus matches, but this time in Competitive matches.
After changing the playlist back in November
, the achievement became a horror to obtain as only Blitz and Execution were included in the playlist. Now, The Coalition has made key changes in a new title update that changes the requirements for the achievement to make obtaining it much easier to obtain. Other changes and fixes have also been made to other parts of the game such as matchmaking, hit detection and more:
The latest Title Update for Gears of War: Ultimate Edition brings the following improvements and fixes:
• Kills in Social playlists now also count towards the ‘Seriously’ achievement
When we introduced our new Competitive Playlists to make our offering more focused, ‘Seriously’ only counting kills in Competitive didn’t make as much sense. As such, we’ve now updated the achievement to count both Social and Competitive playlist kills so you can work towards the achievement in any mode you want!
• Improvements to Boomshot hit registration
At times, the Boomshot has had inconsistent performance. We’ve addressed a few of these items that should help the Boomshot perform more consistently – including a fix that should resolve the issue where the Boomshot fails to damage an enemy when fired at their feet. Thanks you to all our fans who provided detailed feedback and videos that helped us improve the way the Boomshot performs.
• Addressed some matchmaking issues that caused long wait times
• Improvements to hit registration on downed enemies (sponging)
• Small improvements to the Left Trigger Issue
• Fixed hit detection when shooting an enemy in cover against the top pillars on Clocktower
• Removed POI on Right Stick for Alternate Control Scheme
• Bug fixes and general improvements
These issues were chosen based on a mix of community feedback and design decisions to improve the quality of life for our fans playing Ultimate Edition!
The Social and Competitive playlists have undergone some changes as well based off feedback from the community:
PLAYLIST UPDATE DETAILS
Along with the improvements for Title Update 2, we've also been working on a new format for our playlists based on the recent Blitz feedback among other items. The changes going live alongside the Title Update are below:
• Increased Execution XP to better match the gain in other modes
Execution is a mode that can be highly rewarding, but also extremely punishing. To better reward players who take on the challenge of Execution, we've increased the XP gain in the mode significantly.
• Moved Blitz from Competitive to Social
• Added a new Competitive TDM playlist
We’ve been excited to see such a positive reaction to the new, faster Blitz mode. We wanted to address community feedback about quitters impacting games - as such, we’ve moved Blitz to Social so join in progress backfilling can replace any teammates who quit. To ensure fans of Respawn Gametypes have an option to play a competitive matchmaking experience, we’ve added an additional TDM playlist to the game in the Competitive category.
• Returned Warzone as a permanent playlist
• Returned Assassination as a playlist for a limited time
Warzone is also returning as a permanent social playlist based on fan feedback. While Assassination has returned as a playlist, this is for a limited time only – we will be returning the event to ‘special event’ status in the future.
Lastly, it should be noted that kills in Social before
this update will not
count towards the achievement. Competitive kill progress will remain the same but those looking to obtain the achievement in just the Social playlist will be starting from fresh.
With the changes being made to the 'Seriously' achievement, The Coalition is holding a special event to celebrate. The "Seriously TDM" event, which is live right now, runs for one-week as players can burn through 30 Team Death Match respawns in a first to win two round match setup. The event is live right now and runs until 12pm PST on February 29th.