It probably goes without saying, but game development is hard. It's a labor intensive process filled with trial and error before a final product is released and, even then, it often seems that the game developer in question just didn't do the job all the way.
One of the advantages of a game going the Kickstarter route is that the developers often feel a certain obligation to include backers in the development process. Of course, this isn't a requirement, but user feedback ranging from simple polls all the way through fan art that is later included in the title are commonplace. If you've been following Koji Igarashi's Bloodstained: Ritual of the Night
at all, you'll know that the team has been actively soliciting all types of advice from backers since the project was fully funded
Recently, the discussion has turned to the use of different shaders on the character model for the game's main character, Miriam. With a new shader selected, the team has released a video showing how it has been implemented.
Igarashi has also been busily releasing a series of Ask IGA
videos that give people the opportunity to ask questions about the project. In the latest edition, Igarashi discusses the shaders as well as questions regarding 2D and 3D development.
Bloodstained: Ritual of the Night
is currently set for release on Xbox One and Windows 10
in early 2017.