Song of the Deep On Show At GDC

By Ben Terrett, 1 year ago
Insomniac, the team that brought us Sunset Overdrive, is currently hard at work on their new ID@Xbox title Song of the Deep. We've not heard much about the game since it was first unveiled in January, but Xbox Wire was able to get hands on at GDC last week, and found a game worth keeping an eye on.

Song of the Deep stars Merryn, a sea-loving fisherman’s daughter who sets off on a quest to find her father after his ship fails to return home. She builds a submarine out of scrap metal and wood, and dives into the depths of the ocean. In her submarine, Merryn explores underwater caverns and ruins, using the weapons and tools in her sub to fend off angry sea life and solve puzzles. She can even leave the sub and swim through areas that are too small for the ship to pass through.

Song of the Deep’s art direction really grabbed us. Despite this being an entirely 2D game, there’s real depth to ocean world. The layered backgrounds give a real sense of scale; when Merryn takes out overly aggressive jellyfish or lantern fish, they don’t just fade away, they float off into the background. It’s a small detail, but it definitely makes Song of the Deep stand out.

In our time exploring Song of the Deep’s labyrinthine levels at this week’s Game Developers Conference, we discovered numerous secret passages and hidden crevices, that contained treasure and dangerous enemies. The highlight of the game is its puzzles – a combination of laser-mirror puzzles and color theory that got surprisingly challenging for such a brief demo.
Song of the Deep is currently scheduled for a summer 2016 release on Xbox One.
Ben Terrett
Written by Ben Terrett
Ben has been a Newshound with TrueGaming Network since March 2015. A British expat living in the US, he can now be found in the Washington, D.C. metro area. Between 2011 and 2012, Ben worked for Rockstar North as a QA Tester on GTA V, but is still bitter that his name was left out of the credits.