Soda Drinker Pro Wets Your Imagination

By Ashley Woodcock, 1 year ago
Game developer and publisher Will Brierly has released a new list of key features and a set of screens for their upcoming title Soda Drinker Pro. Alongside the list, is a very interesting set of paragraphs, allowing us to take a moment to really appreciate the wonders of drinking soda. Enjoy:

As your digits grip the cylindrical cup of carbonated bliss, you take a breath. Looking down at the straw, you contemplate what brought you here. You feel the cooling condensation on the cup’s walls and the gentle rhythm of the bubbles as if Buddy Rich himself were inside playing a sweet rhythm just for you. You are brought here to do this exact thing and are truly comfortable with every aspect of it.

You lift your arm and, as the straw approaches your face, you have never felt more confident in your decision. And as the straw enters your mouth you pause for the perfect moment of what is about to come.

The Soda is a carbonated parade marching down your throat and into your body. It fills your blood and enters your heart.

It expands.
It changes your body forever.
Take a look at the list of features that includes soda crafting, a powerful soda physics engine, a plenty more fizz:

· Over 100 simulations
· Kinect support
· Over 130 playable characters
· Sandwich Shooters
· Larry Gator
· Procedural content
· Soda crafting
· FPS First Person Soda Simulation
· Non-procedural content
· Powerful Soda physics engine
· The most emotionally challenging game ever created!
The new screens showcase many different visuals we'll see in the game including bluegrass, skyscrapers, snakes, portals, and more:

Get to grips with Soda Drinker Pro for the Xbox One on April 12th.
Ashley Woodcock
Written by Ashley Woodcock
Assistant News Manager for TrueAchievements and member of the Newshounds team since 2010. Lover of completions, tough achievements, shooters, action, adventure and racing titles, hip-hop, Wu-Tang, NBA, and my Scooby. I can be found working on the never-ending backlog which you can see my progress on via my TA blog.