Developer Troglobytes Games have released a few new videos showing brief glimpses into core concepts of their upcoming Metroidvania
-esque, procedurally-generated dungeon crawler Tenebrae – Twilight of the Gods
. The videos show glimpses of their random dungeon generator, the AI and the user interface/combat system.
The developer describes the title as follows:
The massive underworld of Tenebrae is procedurally generated from hand-crafted rooms and gradually unravels before the eyes of the player with its plethora of traps, secrets and hidden treasures while blending with larger, open safe zones.
Join an epic journey set in dark and mysterious dungeons, playing the game from two different points of view leading to different combat styles and thought-provoking endings.
Use both melee and ranged weapons empowered with obscure magic to fight against unique, huge bosses and their armies of demons and other eery creatures.
Tenebrae’s non-linear maps emphasize back-tracking and replayability with new moves, skills and weapons to reach previously inaccessible areas.
No release date has been announced as of yet for Tenebrae - Twilight of the Gods
, but it will be coming to Xbox One via the ID@Xbox program eventually.