The Division Breaks Down Update 1.2

By Ashley Woodcock, 7 months ago
The End Game for Tom Clancy's The Division hasn't been a successful as Ubisoft and Massive would've liked it to be so far. After the first Incursion and update arrived, ongoing issues began to spoil the experience for level 30 agents thanks to the loot and crafting systems as well as an overwhelming number of bugs and exploits many players took advantage of to get ahead of the other agents in terms of improving their weapons and gear.

In the upcoming Update 1.2, Ubisoft will be looking to make some changes and additions to improve the experience and move the current heavy focus on crafting to item drops instead. A fresh wave of details have been released with a ton of information on the loot revamp coming in the next update.

The Division Update 1.2 Screen 01


Currently, gearing up at level 30 can be extremely unrewarding and disappointing. If you're a lone wonderer in the Dark Zone like me, you'll probably be able to relate to the pain and suffering the likes of Dark Zone's 5 and 6 offer with their level 32 Last Man Battalion enemies. Fighting through a heavy number of Cleaners in the subways just to loot an Advanced Performance Mod and a High-End weapon with a 163 gear score is not cool. Being the first to capture a Supply Drop just to get a couple of Superior items despite fighting till the death against level 32 enemies to get it, is also pretty upsetting.

Crafting and the once-a-week completion of the Falcon Lost Incursion are currently the best two options for the strongest gear/weapons. Ubisoft will be looking to move away from crafting as the main source of gear and allow players a chance to "obtain stronger gear from the content that you enjoy the most". Significant changes to item drops will be included in the update. This includes named enemies in the open world, main missions, daily missions, incursions, and the new high value and high risk targets.

In the open world, the new high value and high risk targets will make your efforts worth it.

Open World

High Value Target (Daily)
• 1x 182 High End or 214 Gear Set
• chance for 1x 191 Gear Set

High Value Target (Weekly)
• 1x 182 High End or 214 Gear Set
• chance for 1x 214 Gear Set

High Risk Target (Weekly)
• 1x 204 High End or 1x 214 Gear Set
• chance for 1x 240 Gear Set
The hard and challenging daily missions will also be improved. 163's which will still be useful for agents just starting the End Game are still in the mix but only for the hard difficulty.

Main Missions

Hard Mode (Boss Drop)
• 1x 163 High End

Hard Mode (Mission Reward)
• 1x 163 High End

Challenge Mode (Boss Drop)
• 2x 182 High End
• 1x 182 High End or 214 Gear Set
• chance for 1x 191 Gear Set

Challenge Mode (Mission Reward)
• 1x 182 High End
The rewards from the Incursions get even sweeter. Will you be able to conquer challenging difficulty to acquire the best of the best gear and weapons?

Incursions

Hard Mode (Boss Drop)

• 1x 204 High End Weapon
• 1x 214 Gear Set
• 182/204 High End or 214/240 Gear Set

Hard Mode (Weekly Reward)

• 1x 204 High End Weapon
• 1x 214 Gear Set

Challenge Mode (Boss Drop)

• 1x 204 High End Weapon
• 1x 240 Gear Set
• 1x 204 High End or 240 Gear Set

Challenge Mode (Weekly Reward)

• 1x 204 High End Weapon
• 1x 240 Gear Set
Lastly, and most certainly not least, the Dark Zone wont be missing out on the loot revamp. The Dark Zone is The Division's PvP area of the game and will be where most agents spend their time once at level 30. There's a much higher risk in trying to find and obtain gear in the Dark Zone so it only makes sense that the rewards will be worth it. For players in the 0-161 and 162-200 gear score bracket, the item drops from named NPCs will be as follows:

Named NPC Level 30 (DZ01 and DZ02)
• 1x 163 High End or 191 Gear Set

Named NPC Level 31 (DZ03 and DZ04)
• 1x 163/182 High End or 191/214 Gear Set

Named NPC Level 32 (DZ05 and DZ06)
• 1x 163/182/204 High End or 191/214/240 Gear Set
The introduction of the 201+ gear score bracket is certainly going to be interesting for players of all ranges. However, the better rewards are pretty much guaranteed especially if you're hard enough to explore DZ's 05 and 06. Here's the item drop details for the highest bracket:

Named NPC Level 32 (DZ01 and DZ02)
• 1x 182/204 High End or 214/240 Gear Set

Named NPC Level 33 (DZ03 and DZ04)
• 1x 182/204 High End or 214/240 Gear Set

Named NPC Level 34 (DZ05 and DZ06)
• 1x 204 High End or 240 Gear Set
Supply Drops will also be improved with the same revamp treatment. The level of items dropped will depend on the level of the enemies who will be guarding the drops. If you or a member of your group manage to successfully capture a Supply Drop, the rewards will be as follows:

0-161 and 162-200 Gear Score bracket

DZ01 and DZ02
• 1x 163/182 High End
• chance for 191 Gear Set

DZ03 and DZ04
• 1x 163/182 High End
• chance for 191/214 Gear Set

DZ05 and DZ06
• 1x 182/204 High End
• chance for 214 Gear Set

201+ Gear Score bracket

DZ01 and DZ02
• 1x 182/204 High End
• chance for 214/240 Gear Set

DZ03 and DZ04
• 1x 182/204 High End
• chance for 214/240 Gear Set

DZ05 and DZ06
• 1x 204 High End
• chance for 240 Gear Set
More content will be making its way to the PvE world of The Division as Ubisoft introduces Search and Destroy and High Value Targets. The new Search and Destroy missions will be located in the Safe Houses dotted around Manhattan and can be retrieved from the mission board after all of the content in the named zone has been cleared. These missions will be set up for level 30 agents and players can choose to ride solo or recruit help to take out various groups of level 30 enemies. After you have successfully completed a mission, return to the safe house to receive "Target Intel, a new currency that can be spent in order to gain access to High Value Target missions".

Players can choose to go over the same zones again by interacting with the safe house mission boards but there will be an incentive to go to other named zones via the "Critical Search and Destroy system":

One named zone at a time will be marked as critical and should you complete the Search and Destroy missions in that zone you will receive additional Target Intel. Once it has been dealt with a new zone will be marked as critical and you can either eliminate the threats there or see what High Value Targets await you.
The Division Update 1.2 Screen 2


The Search and Destroy system will eventually lead to discovering High Value Targets that in turn, lead to better rewards. Two new NPCs will be locating in the Base of Operations and these guys will provide agents with six daily and four weekly missions that can be attempted once a player has enough Target Intel. The weekly missions promise to be more difficult and Ubisoft advises that these missions should be attempted in groups. Some of these will be labelled as "High Risk Targets" and these missions will be similar to the High Value Target ones but with more difficulty. Failing these missions will result in the player having to rebuy the mission to attempt it again, so be prepared before taking them on!

As if extracting your hard-earned loot from the Dark Zone wasn't intense enough already, the new option to hijack extractions is certainly going to make extractions even more adrenaline pumping. There's no stealthy way to hijack someone elses extraction. Even though you haven't fired on another agent, you will be instantly marked as Rogue the moment you start interacting with the bag. On top of this, it will take an unspecified amount of time to actually cut the rope but during this evil moment, the Rogue agent will be left vulnerable to enemy fire and the more damage the agent takes, the longer it will take to cut the rope. If you manage to successfully cut it, all of the loot in the bag will scatter onto the ground ready for the agent/group to pick up.

The Division Update 1.2 Screen 3


Ubisoft has not stated if the time the chopper takes to secure the extraction has changed. Currently, once the extraction helicopter arrives, agents have 30 seconds to attach their bag to the rope. If the time remains the same, it looks like potential thieves will need to be in a group to make a hijack a success, otherwise they will be taken down pretty quickly while trying to cut the rope, and even if they manage to survive and steal the loot, will they have to call in another extraction and hold out for 90 seconds, and then a further 30 seconds once the chopper arrives?

Lastly, we have Sealed Caches for those who like a bit of a mystery with with their goodies. NPC's roaming in the Dark Zone will now drop these Caches that must be successfully extracted before the player can open it up. Once in your stash, interact with the Cache to reveal the items inside. These items can be traded with players in your group the same way single items currently can be. The quality inside will be dependant on the difficulty of the enemy it dropped from. These mystery boxes will include gear, weapons, crafting materials and/or Dark Zone credits.

The Division Update 1.2 Screen 4


A new screen has also been released showcasing the new gear sets that will be available in the new update:

The Division Update 1.2 Gear Set screen


Do any of these new gear sets suit your style? For me, the Lone Star set is understandably attractive but the Predator's Mark talent looks pretty tasty.

All of the new goodness, as well as the Clear Sky Incursion, will be making its way to The Division this Tuesday, May 24th, after the three hour server maintenance that begins at 8am BST.
Ashley Woodcock
Written by Ashley Woodcock
Assistant News Manager for TrueAchievements and member of the Newshounds team since 2010. Lover of completions, tough achievements, shooters, action, adventure and racing titles, hip-hop, NBA, and my Scooby. Finding it hard to pull myself away from The Division and its dangerous Dark Zone.