Back in 2011, Atlus threw an odd curveball into the Xbox Live Arcade. Well, rolled one. Rock of Ages
had a strange premise and aesthetic, combining the rolling madness of Super Monkey Ball
with tower defense strategy. Add in a Monty Python animation style, classic mythology and an art history primer, and you've got yourself a truly odd game. That's not necessarily a bad thing – the game was received fairly well here and elsewhere. Atlus and developers ACE Team have decided that this very specific niche has room to spare, so we're getting a sequel this year.Rock of Ages II: Bigger and Boulder
looks set to deliver the same type of gameplay as before, as you face off against either another player or an AI opponent... primarily by smashing everything up with a great big ball. ACE Team have highlighted an improved and expanded multiplayer experience in co-op and competitive modes, where four players can now play against each other in teams of two.
In the first title, opponents purchased and set obstacles on each others' tracks during a run, with no physical interaction. In the sequel, tracks will intersect, so you can actively smash into your enemy. The tower-defense element is more complex as well, as you'll have to defend resource nodes as well as your castle in order to get one up on your attacking opponent.
It all sounds suitably bonkers, and Atlus will be sure to share more of the madness when they present the game at E3 later in the month. No release date has yet been announced but ACE Team hope to roll the game out in the Autumn for Xbox One.