was the finale of Bethesda's E3 conference
tonight and did it ever deliver. Viewers were treated to not one, but two trailers, as well as two separate extended gameplay demos. Before we start, I want to note that all the screenshots here were directly captured from the E3 conference - this means they are not of the highest quality and shouldn't be used to judge the final version of the game. They will, however, give you a taste of what the game's final version might look like. There's a lot to cover, so let's dig in.
The game is set in the foreign city of Karnaca. The city has both slums and very regal areas. The streets are populated somewhat more heavily than they were in the first game, and Arkane has made sure to make the city feel alive. This means NPCs need to really feel like that they might live there. The developers questioned whether a living place or a marketplace makes sense - does it have everything someone would need, are the pathways logical? These considerations should help Karnaca feel more like a living, breathing world.
The game will star both Emily and Corvo. Corvo, as it turns out, is actually's Emily's father, and he still serves as her guardian. The character you pick will have a significant effect on the gameplay. Corvo and Emily have entirely separate skill trees and upgrade paths. While Corvo can still teleport, Emily instead uses a kind of grappling hook. It's more limited in some ways, but also opens up new opportunities such as pulling enemies to you and throwing explosive barrels.
In the gameplay demo, this gentleman was quickly stabbed to death by Emily after she pulled him to her.
In the city itself, it's also worth noting that wind can play a part. The city gets its power from wind, so things change when it kicks up. In the gameplay demo, Emily even commented on it as a dust storm blew in and caused a guard to become disoriented, allowing Emily to sneak up on him for the kill.
Emily had many powers showcased during the conference. Shadow walk, for instance, turns her into a shadowy being on the floor. In the demo, she runs up to a guard and slaughters him, but I'm sure there's more to the ability than that. Here are a few screens from the gameplay demo:
Finally, there's another new gameplay element worth talking about. Emily and Corvo have a time piece which allows them to see through time and move between the present and future. The future is a bleak and desolate place while the present is full of life and light. The time piece allows some unique gameplay opportunities. Sometimes you'll use it to get through a blocked passage (perhaps a door is locked in the present but broken down in the future). Other times you'll use it to keep an eye on guard's movements as they patrol the area. You can even step through time and assassinate an enemy quickly, as Emily has just done in the screenshot below:
Emily spies on a guard who runs to a friend who was just murdered by a seemingly invisible assassin. Little does he know Emily is watching him from another time.
Now if you want to see a bit of the game in action and with full visual fidelity, look no further than the official gameplay trailer below. Unfortunately, it doesn't look like the other trailer or the gameplay demos have been uploaded to Youtube as of yet.
Before you go, let me remind you that the screenshots are screencaps from the stream. The trailer should give you a better impression of the actual visual fidelity of the game - the screenshots are only there to give you a better look at how the game will play. Dishonored 2
will release on November 11th for Xbox One.