When Overwatch: Origins Edition
launched last month, there was one glaring omission: a lack of competitive play. The mode was present in the PC beta but received quite a bit of negative feedback so Blizzard went back to the drawing board with promises the mode would resurface at a later point. As it turns out, we'll be getting it in only a few weeks and Blizzard's game director Jeff Kaplan is happy to reveal all the facts about the reworked Competitive Play.
Seasons will be 2.5 months long corresponding roughly with seasons in the northern hemisphere. The first season is called "Summer." Each player will have their own MMR which will rise and fall based on your wins and losses. That MMR will be displayed to you and your team as a number between 1 and 100. The average rating for a team will also be displayed, so you'll always know if you're the underdog. While the game will try to make even teams, that's not always possible and so the underdogs will gain more points for a win and less for a loss. You'll also get to see which players are partied up on your team and the other team.
Competitive play will grant you rewards like player icons and sprays, some of which will only be available during specific seasons (so if you miss them, they're gone forever). There'll also be a new "golden gun" system to reward dedication to specific characters. Players of higher skill will make progress towards the golden gun for a hero faster.
Game balance has also been a bit of an issue and Blizzard has plans to fix it. Assault maps (the ones where you capture two points) will last longer with more chances for a back and forth. Exactly what that means remains unclear. Kaplan promises more information on that soon. You can watch the full developer update below:
's competitive play will launch in the coming weeks.