Tomorrow's DOOM Patch Should Fix Bugged Achievement

By Kelly Packard, 1 year ago
Though players have by and large been having a blast blowing up demons with DOOM's loaded arsenal, some experiences were dampened by a glitchy IDKFA achievement. This hiccup and more are scheduled to be fixed in a patch dated for Thursday, June 30th.

The full notes are below:

New Features and Optimizations

General

  • Added Classic DOOM weapon placement/view model option (all modes)
Classic DOOM ModeClassic DOOM Mode

Campaign

  • Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is available through the pause menu once you are loaded into a map via Mission Select)

MP

  • Updated weapon balance (live as of June 10, 2016)
  • Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to win the match. (live as of June 10, 2016)
  • Customization UI has been implemented to show all possible unlocks
  • Cross Style option has been added to settings for MP.

SnapMap

  • Added Original Author to the map info page
  • Added a timeout for AFK in Lobby
  • Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
  • Added Enable/Disable to Shootable Trigger
  • Added Sky/Window props
  • Added an auto-rollback to previous version for corrupted maps
  • Improved sorting algorithms for Most Popular map searches

Fixes

Single Player

  • Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
  • Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)
  • Fixed an issue where the game required Internet access (Xbox One)

Multiplayer

  • Various cosmetic and gameplay fixes
  • Matchmaking improvements
  • Fix for restrictive NAT types being chosen as dedicated server lobby host
  • Fix for larger lobbies having longer matchmaking times
  • Fix for Player getting left behind if they join a friend as the lobby countdown finishes
  • Bug and stability fixes

SnapMap

  • Fixed Asian language font issues
  • Fixed AI pathing error with certain types of props
  • Fixed error where multiple maps share the same Map ID
  • Various map error fixes
  • Various logic fixes
  • Various stability fixes
As stated, this update will go live on Thursday, June 30th. Additionally, if the multiplayer has seemed a bit smoother to you lately, it's because there was a patch earlier this month that shortened lobby times and more. Plenty of upcoming content for DOOM was also previewed at Bethesda's E3 conference.
Kelly Packard
Written by Kelly Packard
In a few descriptors: college student, longtime gamer, writer and junk food enthusiast. I contribute to TrueAchievements as a news writer and reviewer. Usually, you can find me knee-deep in a multiplayer game while ignoring my growing backlog or on one forum or another discussing all things gaming.