Tomorrow's DOOM Patch Should Fix Bugged Achievement

By Kelly Packard, 6 months ago
Though players have by and large been having a blast blowing up demons with DOOM's loaded arsenal, some experiences were dampened by a glitchy IDKFA achievement. This hiccup and more are scheduled to be fixed in a patch dated for Thursday, June 30th.

The full notes are below:

New Features and Optimizations

General

  • Added Classic DOOM weapon placement/view model option (all modes)
Classic DOOM ModeClassic DOOM Mode

Campaign

  • Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is available through the pause menu once you are loaded into a map via Mission Select)

MP

  • Updated weapon balance (live as of June 10, 2016)
  • Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to win the match. (live as of June 10, 2016)
  • Customization UI has been implemented to show all possible unlocks
  • Cross Style option has been added to settings for MP.

SnapMap

  • Added Original Author to the map info page
  • Added a timeout for AFK in Lobby
  • Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
  • Added Enable/Disable to Shootable Trigger
  • Added Sky/Window props
  • Added an auto-rollback to previous version for corrupted maps
  • Improved sorting algorithms for Most Popular map searches

Fixes

Single Player

  • Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
  • Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)
  • Fixed an issue where the game required Internet access (Xbox One)

Multiplayer

  • Various cosmetic and gameplay fixes
  • Matchmaking improvements
  • Fix for restrictive NAT types being chosen as dedicated server lobby host
  • Fix for larger lobbies having longer matchmaking times
  • Fix for Player getting left behind if they join a friend as the lobby countdown finishes
  • Bug and stability fixes

SnapMap

  • Fixed Asian language font issues
  • Fixed AI pathing error with certain types of props
  • Fixed error where multiple maps share the same Map ID
  • Various map error fixes
  • Various logic fixes
  • Various stability fixes
As stated, this update will go live on Thursday, June 30th. Additionally, if the multiplayer has seemed a bit smoother to you lately, it's because there was a patch earlier this month that shortened lobby times and more. Plenty of upcoming content for DOOM was also previewed at Bethesda's E3 conference.
Kelly Packard
Written by Kelly Packard
College student, longtime gamer, writer and Sour Patch Watermelon enthusiast.