Competitive Play And Achievement Fix Is Now Live For Overwatch

By Kevin Tavore, 5 months ago
Last week we had lots of details on Overwatch's new competitive mode which was said to be coming "soon." Well, today soon has arrived. Competitive play is now live in Overwatch: Origins Edition. You can click the link in the first sentence if you want all the details on that.

The full patch notes are below:

General Updates

Gamepad Controls
  • Players can now swap the left and right sticks on a control pad
  • "Legacy" controls option has been added:
  • Left stick up/down moves forward/backward
  • Left stick left/right turns left/right
  • Right stick up/down aims up/down (these can be inverted)
  • Right stick left/right strafes left/right
  • Sticks can also be switched
  • Improved dead-zone controls, giving players increased accuracy during off-center and diagonal stick movement
  • Added an option to adjust Aim Assist strength (defaults to full strength)
  • Players can now configure the user interface display area (Go to Options > Video > Display Margin)
Miscellaneous
  • "Weapons" section added to the Hero Gallery
  • Added McCree as an AI hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Disabled "Avoid This Player" functionality and removed option from the game UI
Developer Comments:
The "Prefer"/"Avoid" player system was designed with the best intentions; however, it's not currently performing in a way that we feel is healthy for the game. While the "Prefer This Player" option is more or less working as intended (and is thus still enabled), the "Avoid This Player" option has impacted the matchmaker in negative way and led to some very poor player experiences across the board. Although we like the idea of being able to say "hey, I'd prefer not to play with this person," the implementation of the mechanic is not where it needs to be. We're still looking at ways to iterate and improve upon features that empower players to reduce toxicity and harassment in their games; we just want to be sure these features don't accidentally punish positive community members as a side-effect.

Hero Balance Changes

McCree
Peacekeeper
Alternate Fire
  • Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
  • Bullet damage decreased from 70 to 45
Developer Comments:
McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.
Widowmaker
Widow’s Kiss
Alternate Fire (Scoped Shot)
  • Base damage decreased from 15 to 12
  • Note: Scoped shot damage multiplier remains unchanged
  • Headshot damage multiplier increased from 2x to 2.5x
  • Players must now wait for the unscoping animation to completely finish before scoping
Infra-Sight
  • Ultimate cost increased by 10%
  • When activating Infra-Sight, Widowmaker's voice line will now be audible map-wide
Developer Comments:
In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.

Bug Fixes

General
  • Fixed a bug preventing players from being able to leave as a group
  • Fixed a bug that would cause players’ weapons to auto-snap straight up or down when the crosshair was aimed between 85 and 90 degrees
  • Fixed a bug that caused players who backfilled and then completed a game to sometimes receive a loss on their Career Profile and not receive their XP bonus for backfilling
  • Fixed a bug that would move players toward the source of a knockback rather than away from it
  • Fixed a bug that caused Hearthstone-themed sprays to ignore localization
  • Fixed several framerate issues that could occur when cycling through the hero selection menu
  • Fixed a variety of issues with and made several improvements to ambient lighting
  • Made some improvements to how AI heroes respond to one another
  • Made a variety of performance and optimization improvements across the game
Maps
  • Players can no longer be resurrected in out-of-play areas on Ilios
  • Fixed an issue with collision on certain areas of Dorado not blocking line of sight
Heroes
  • Fixed a bug with the "Junkrat RIP-Tire Kills—Average" lifetime statistic
  • Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
  • Fixed a bug that allowed Reaper to Shadow Step to unintended locations on certain maps
  • Fixed a bug that would sometimes cause projectiles to hit Reinhardt instead of his Barrier Field
  • Fixed a bug that allowed Torbjörn to pick up Scrap while dead
In addition, the achievement Lockdown can now be unlocked. You can get it on any of the capture maps (Hanamura, Volskaya Industries, or Temple of Anubis) by successfully defending the first capture point. It can be unlocked in regular or competitive play.

The patch for Overwatch is live and playable now. It is a 1GB download.
Credit for this story goes to JohnTegnar
Kevin Tavore
Written by Kevin Tavore
Purveyor of news articles and the occasional walkthrough or op-ed. The American equivalent of Aristotle. Likes almost all genres but has an unhealthy aversion to exploration and puzzles. Nicest place he'd never want to go? Japan.