The last news we received on Yooka-Laylee
was that the game has been pushed back to Q1 2017
. Playtonic recently sat down with PlayStation.Blog
to discuss the game in a little more depth. Much of the focus was on paying homage to the platformers of the nineties without repeating its pitfalls... including mountains of pointless collectibles.
Every collectable has meaningful impact on gameplay. For example, quills can be used to pay for special moves, butterflies refill the health and power meters, and Pagies unlock new areas and environments, which in turn open up fresh challenges and secrets.
In the blog we also heard a little bit about a different character who provides an interesting gameplay mechanic. Nimbo the cloud can be filled with water or ice to alter the local area, opening new paths or changing the difficulty of local mini-game races, for example.
In terms of the titular heroes, we know that Yooka the chameleon can naturally blend into his surroundings and use his curled tongue in combat, while Laylee the bat can use sonar blasts in fights and fly to get around. Like many classic platformers, leave the controller alone and the characters will react, such as getting in a scrap with one another.
The kind of game Playtonic are hoping to deliver is very clear, as put by character artist Steve Mayles:
...anyone can do nice graphics these days because the technology is there... You really need something to stand out. We’ve played many games recently where you feel exhausted when you finished them because it wasn’t as enjoyable an experience as you wanted. But every time you pick up the controller for Yooka Laylee we just want you to have a good time.
We'll be able to judge for ourselves when Yooka-Laylee
releases in Q1 2017 for Xbox One and Windows 10.