Just 10 days ago, Patch 3.13
arrived in the mythology-centered MOBA SMITE
. Its successor, Patch 3.14, has been announced for next week. If you've been following the patches, you have a good idea of what to expect. Balance changes? Check. New character? Check. New skins? Check. New achievements? Check.
For the bullet points, check out the brief patch overview video below. You can scour the full patch notes here
for balance changes to your favorite god or goddess.
The main attraction of the Pi Patch is the newest goddess, Terra. As a Guardian, The Earth Mother has a good mix of protection of her allies and aggression toward her enemies.
Passive – Standing Stones
Terra’s abilities create Standing Stones. As long as any Standing Stones are on the battleground Terra becomes Knockup immune and her Basic Attacks will Slow enemies. If Terra Shatters her stones, This Buff will remain active for 3s afterward.
Force of Nature
Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through. Terra may dash through her own Standing Stones to Shatter them. If she does she may dash one more time within the next 3s.
Terra raises up two Standing Stone walls on either side of a target location, Slowing enemies in between by 20%. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s. These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.
Terra summons a Standing Stone monolith surging with natural energy. The monolith heals nearby allied gods every .5s. Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1.5s and create a damaging area that lasts 5s.
Terra channels her strength into the entire world, buffing all of her allies for 10s. While active, Terra and her allies gain increased Movement Speed, reduction of Mana costs for abilities, and increased Cooldown Reduction. Also if Terra or any allied gods are take damage 4 times during the duration they will be healed. Each god has his or her own hit count.
There are new skins for Chang'e and Osiris as well as a Summer of Smite skin for the Hunter Jing Wei.
The new achievements are not yet scanned in due to the patch not launching until Tuesday, but they will be as follows. Much like the last patch, they can be obtained through playing the god in a regular fashion and not having to go out of your way to get the achievements.
As Isis silence fifteen enemy Gods in a single match using Dispel Magic.
Stay in the Circle
As Isis heal three or more teammates and kill an enemy God using a single Circle of Protection.
As Serqet kill an enemy God with your Last Breath Poison and have it spread to two enemy Gods.
As Serqet have all three strikes of Death Bane trigger Critical Strike Hits.
I Like To Juggle
As Tyr use Power Cleave and Fearless together to juggle three or more enemy gods at once.
Bringing Down the Law
As Tyr kill fifteen enemy Gods with the damage from Lawbringer.
Patch 3.14 will be available on Tuesday, August 9th. In the meantime, you can still enjoy running around the new themed Arena track and earning gems for completing certain quests in the Great Games Event