promises to bring more intense battles, sc-fi action and multiplayer mayhem than was present in the initial offering from 2014, and behind all of that action lies a detailed server infrastructure.
Jon Shiring, Lead Engineer for Titanfall 2, discusses their server platform and details therein with a new video, which you can see below:
As noted in the video, upcoming server load tests (and of course the run-up to launch with betas) will push the game and its servers to the limit, with gamers doing their best to break the system.
This is kind of what breaking the servers looks like.
Hopefully, all of the various kinks and issues will be worked out prior to Titanfall 2
's release on October 28th. Otherwise, there will be some grumpy pilots and titans to contend with.