Multiplayer plays a massive part in many of today's games when it comes to keeping the life cycle alive for as long as possible. With Monster Games' upcoming NASCAR Heat Evolution
, the team looks to offer plenty of playing time with 40-player matches just being one of the features in the upcoming title.
With 40 racers squaring off on the same circuit, it's important to make sure that the system is up-to-scratch to hold so many players at once. Previously, NASCAR
multiplayer matches were hosted by a specific user, peer-to-peer style. This wasn't without issues as the host could quit, have a bad connection, or other players may have not connected well with the host. Monster Games is aware of this and has built a new system for the upcoming NASCAR
title. Instead of using a peer-to-peer system, each online game's data will be hosted by a server. "All race data comes from that server, so the entire race experience is no longer tied to any one player," said Sean Wilson, Executive Producer at Dusenberry Martin Racing.
Three different online lobbies will be available for players to take part. If you're not interested in destruction derby type races where the less-skilled players may like to play bumper cars with each other then it will be worth checking out the "Hosted" lobbies. If you're not into the pro type races and want more flexibility with the rules, try the "No Rules" lobbies. Take a look at the different lobbies on offer in the list below:
- No Rules: If you’re a beginner just looking to learn, bump, and crash (or you just want to bump and crash), the No Rules lobby is for you. This is a great place to practice, try things out, or just have a good time with friends.
- Normal: For players who want to test their skills but are still looking for a good, clean, and friendly race.
- Hosted: This lobby is for people who are more serious about racing. Race hosts will have the option to decide which level of player can join the race session. For example, if the host only wants racers level 5 or higher, he or she can set that parameter when creating the session. In addition, hosts have the right to boot players from their game.
Once in a lobby, you can then either join an existing session or create your own. If you decide to make your own, you will then have the option to select which track to race, the number of laps to race, fuel/tyre wear options, and the maximum number of players that are allowed to join. Also, those in a lobby won't need to worry about waiting for extended periods of time as races will begin 60 seconds after they've been created, whether the requested number of drivers has been reached or not. However, there are no details as to the minimum amount of racers that are needed to begin.
Monster goes on to detail that caution flags are not available in multiplayer due to the resources required to hold 40-player matches:
Unfortunately, due to the resources required to balance 40 separate players in one race, caution flags will not be available in online multiplayer. It’s not an ideal situation, but we really believe in the new opportunities that multiplayer on this scale opens up. Pitting will still be available in online races depending on the race length and wear options selected. Finally, players have the option to create a private race and invite their friends. This feature is perfect for NASCAR Heat Evolution leagues that want to host weekly races.
Only human drivers will be on the track during races and starting positions will be determined by previous lap times at that track. This will hopefully help with balance so that players with similar racing ability will be placed near each other. Anyone who quits or gets disconnected from a race will be gone completely and their car will not remain in the race. Finally, players who make it to the end of an online race will acquire Speed Points, the same as they do in the offline mode.
Take a look at this new overview video that goes on to detail the multiplayer further, as well as the other game modes that will be available:
NASCAR Heat Evolution
releases for the Xbox One on September 13th.