Rare's latest Sea of Thieves
update videos focus on how lighting and visual effects help to create an immersive setting for the upcoming pirate action-adventure game.
Have you ever wondered how game developers create the illusion of natural lighting? In Sea of Thieves Inn-side Story #4: Let There Be Light
, Art Director Ryan Stevenson and Principal Environment Artist Andrew Finch talk about light propagation volumes, lighting blueprints and the intense manual tweaking that goes into generating the perfect sunset.
In Sea of Thieves Short Haul #4: Visual Effects
, Andreas Oberg from the VFX team chats about using particles to create powerful visual effects, such as explosions, to increase immersion in the game world.
A release date for Sea of Thieves
has not been confirmed, but it is expected to launch on Xbox One and Windows 10 in 2017.