A New Patch Released and Detailed for 7 Days To Die

By Ashley Woodcock, 1 year ago
Another patch has just been released for 7 Days to Die as The Fun Pimps, developers of the title, aim to keep the game as problem and bug free as possible. The new patch will hopefully take care of issues with gameplay, stability, system issues, art, and audio.

7 days


  • Fixed an issue where zombies would not spawn for all players if they were far away from each other during a Blood Moon in a multiplayer game
  • Fixed an issue where the cobblestone frame was invisible until it was fully built
  • Fixed an issue where the Steel Pickaxe would disappear into the ground when dropped with the D-Pad
  • Fixed an issue in split screen where only the map discovery progress of player 2 would be saved
  • Fixed a bug that was causing minibikes to take damage when turning
  • Fixed an issue where the “Exit” button was occasionally not appearing in the “Skills,” “Players,” and “Quest” tabs with Creative Mode on
  • Fixed an exploit that would allow players to infinitely harvest meat and hides from animals by reloading the chunk the corpses are in
  • Fixed an issue that was occasionally causing dead zombie to remain standing

  • Fixed a crash that would sometimes occur when allied players would attempt to shoot each other
  • Fixed a crash that would sometimes occur when moving items quickly from the inventory to the Toolbelt
  • Fixed a crash that would sometimes occur when looting bodies or containers
  • Fixed an issue where dead mobs would occasionally vanish when a host and client in an online multiplayer game would experience a desync
  • Made it so that the game will pause when the player enters any console menus (like “Share” on PS4 or the quick menu on XB1 or PS4) in a single player game

  • Fixed an issue where the adjusting the gamma settings was having no effect in-game
  • Made crosshairs bolder and more prominent
  • Fixed an issue in split screen where water would disappear while the character was diving
  • Fixed an issue where water surfaces would occasionally appear underwater
  • Fixed an issue where thunder SFX would play whenever the pause menu was opened or closed during a storm
The patch is live right now. Are there any fixes and changes in there that you've been waiting to see?
Ashley Woodcock
Written by Ashley Woodcock
Assistant News Manager for TrueAchievements and member of the Newshounds team since 2010. Lover of completions, tough achievements, shooters, action, adventure and racing titles, hip-hop, Wu-Tang, NBA, and my Scooby. I can be found working on the never-ending backlog which you can see my progress on via my TA blog.