TA@EGX 2016: Wired Productions Announces Victor Vran and The Town of Light

By Rebecca Smith, 1 year ago
As well as bringing We Sing and Super Dungeon Bros to EGX, publisher Wired Productions took the time to announce two more titles that they will be bringing to consoles. Of course, we tried out both of them.

The Town of Light

LKA.it's walking simulator title had already been confirmed for Xbox One at the start of this year, but now that the title has a publisher, it got a brand new reveal. The game tells the story of a 16 year old girl called Renée, who was incarcerated in a psychiatric hospital for hearing voices in her head. Upon her return to the now abandoned asylum, she relives her memories.

I find myself standing outside in the grounds of the abandoned asylum. Ahead of me is a gate, but my adventuring instinct tells me that I don't want to go through the gate yet. Instead, I'm going to explore my surroundings at a slow pace. Weeds grow up through cracks in the driveway. Tall trees have been able to grow unchecked over the years and block out a lot of the light. To my left is an outbuilding that is covered in ivy. Maybe it holds something of interest? I go to check it out but find nothing, although the game does tell me how to turn on my torch, even if I don't need it.

I decide to head through the gate and follow the drive to a looming building on my left. This is the asylum and every window is barred. Despite the rusted bars, broken drainpipes and peeling paint, the place looks sealed shut. It seems as difficult to get in now as it was to get out back in Renée's teenage years. Luckily, appearances are deceptive. The front door opens with a push and I step inside. To my right is an old storage room with cupboards that cry out to be opened. Despite opening every door, I still find nothing of interest, not even a document to read, and it soon becomes clear that the only story that this asylum has to tell is the one that is dictated by Renée's own memories and nightmares.

During her incarceration, Renée's only true companion was a doll. While I'm sure that the doll looked a lot prettier back then, she now seems like a perfect representation of the horrors that her owner faced. Her paint is cracked and her clothes are dirty and torn. After finding this doll, Renée relives her horrific tale through cartoon-like flashbacks that are triggered by the situations in which she places her companion. During this time, players must solve basic puzzles to trigger the next part of the story, something that I won't spoil here. While the gameplay is simple, the subject matter is not and will likely be a source of discomfort for many.

The story that is told within the game is not a true story, but it does aim to give players an idea of the true horrific conditions that were suffered by psychiatric patients in the 1940s. This is helped by the game's settting: a genuine Italian mental asylum that was abandoned in the 1970s. Do you dare take a trip into the past and face those demons when the game is released early next year?

Victor Vran

Upon first appearances, many players will instantly think of games like The Incredible Adventures of Van Helsing, and the comparison wouldn't be completely unfair. Haemimont Games' isometric action-RPG places players in the shoes of the titular Victor Vran, a demon hunter who has been recruited to fight off an infestation of demons in the city of Zagoravia. Take a look:

While we're supposed to be exorcising a city, I actually found myself in the middle of a forest. Instead of demons, I found myself facing large spiders and elemental orbs, some of which try to shock me with lightning while others unleash jets of flame that must be avoided. While never facing anything too difficult, it soon becomes clear that I need to keep moving if I want to stand any chance of surviving.

My main weapon is a large mallet and the ordinary melee attacks usually do enough damage to fend enemies off for long enough to get out of harm's way. However, I have two special powers that are attached to the face buttons that deal more damage and can sometimes instakill enemies. Both of these have a recharge time to prevent players from overusing them, as do the healing and armour potions that I can drink to try and boost my defences.

Each defeated enemy drops coins and awards XP. Once a player levels up, they can choose a new weapon, outfit, demon power or fate to help them with future battles. Weapons can also be picked up from defeated enemies, while hidden treasure chests reward me for exploring, even if I won't be playing the game for long enough to reap the consequences of my finds. It is up to the player how they build up their version of Victor Vran.

I finally arrive at a checkpoint and all seems calm, until I take a few steps forward. I am faced by five elemental orbs. It seems like an easy battle, until I "kill" one of them and it evolves into three larger orbs. These orbs link to each other by creating an impenetrable electrical barrier between them. Defeating one of these larger orbs causes the enemy to evolve again, only this time into five solid stone orbs with legs that allow them to crawl around the area. Soon the area is filled with enemies and I am defeated. The game tells me to retreat, but there is nowhere that I can go to leave the area behind. Combat is my only option. Time and time again, I am overwhelmed and pushed back to the checkpoint to repeat the battle. Eventually I am forced to give up. Other games are calling and other people are waiting. It is time to let somebody else try to be victorious.

Like its counterpart above, Victor Vran will be arriving on consoles early next year. Maybe you'll have better luck than I did, or maybe you won't run out of time. You'll definitely need a lot of persistence, though.
Rebecca Smith
Written by Rebecca Smith
Rebecca is the Newshound Manager at TrueGaming Network. She has been contributing articles since 2010, especially those that involve intimidatingly long lists. When not writing news, she works in an independent game shop so that she can spend all day talking about games too. She'll occasionally go outside.