While gameplay for Dishonored 2
has been shown off in many different places, EGX was the first to let players get their own hands on the title. Unsurprisingly, it was one of the most popular exhibits at the show and we just had to try it out.
At the start of the game, players are given a choice between two characters. Corvo Attano makes his return and has a skillset that is very similar to that of Dishonored
. Then there is new character Emily Kaldwin, whose skillset contains new powers. Two of these were on show at EGX: Shadow Walk and Far Reach. The former allows Emily to adopt a vapour-like black shadow form that allows her to sneak stealthily around an area. The latter acts like a supernatural tendril-like grappling hook that not only allows Emily to teleport quickly between two distant spots but also allows her to pull enemies towards her for an execution. Once players have made their choice of character at the start of the game, they will maintain that role throughout the entire campaign.
We were teleported all the way to chapter four of the campaign: Clockwork Mansion. After arriving on the train travel system that can only really be described as ye olde rollercoaster, we arrive at the doors of the Clockwork Mansion. The mansion is a mechanical marvel, able to change its room layout with the simple pull of a configuration lever. Rooms rotate, staircases fold up, display cases change their positions and floors fall away to reveal a completely different room to the one in which you were just standing, but you haven't moved a muscle. Navigating this house is a challenge in itself, let alone doing it without aggravating the mansion's Clockwork Soldiers or any of the human guards.
My task is simply to kill Kirin Jindosh, the Grand Inventor of the island of Serkonos and owner of the Clockwork Mansion. He is aware of your arrival as soon as you pull the first configuration lever and you are faced with two options. Do you try to tackle him head on, inevitably taking on many of his guards in the process, or do you try a stealthy approach to take him by surprise? As time was pressing on, I went for the loud and direct approach. The Clockwork Soldiers may be blind, but they're certainly not deaf. They instantly spring to life upon the sound of conflict, something that I found out to my detriment. While I put Emily's new powers to the test, I also used stun mines and sleep darts that bought me precious seconds after I ran out of crossbow bolts. While we were unable to capture any gameplay footage, my playthrough was something akin to the High Chaos playthrough released by Bethesda themselves. Take a look:
Of course, as mentioned above, there is a second option. Those who took the time to look around and look for other options will have found a way to sneak around the mansion without alerting Jindosh or any of his guards. To show us how it could have been done, Bethesda also released a Low Chaos gameplay video of the same mission, showing us the parts of the mansion that we never saw.
Away from the eager players, another aspect of the game was up for discussion during a developer session. Dishonored
was lauded by critics for its art style. While Dishonored 2
is unlikely to look dramatically different, Arkane Studios' Art Director Sebastien Mitton took to the stage to discuss his artistic approach for the upcoming title.
When you reach the Clockwork mansion, will you take a stealthy approach or will you try to better us by taking a more successful loud and direct approach? You have just under a month left to decide as Dishonored 2
will be released on November 11th.