Free-to-play tower defense title Dungeon Defenders II
didn't have the smoothest launch. It was summed up by players as "crashes, crashes and more crashes." While a patch
was released at the beginning of July that took aim at the crashing issues, they persisted and in fact the patch ended up causing problems of its own. Developer Trendy Entertainment is working on the follow-up patch, numbered 1.0.3, that they say will offer up "loot tweaks, balance changes, optimization updates, quality-of-life improvements and bug fixes based on the feedback we’ve seen since launch."
Right off the bat, Trendy wants to apologize to players for putting up with the rocky launch. Going live alongside patch 1.0.3 will be a free gift called the "Beat the Heat Bundle." It's only going to be available for a limited time, so make sure to grab it soon after the patch launches to avoid missing out. The bundle includes the following:
- A free 4,000 Defender Medal gift
- A free, exclusive Purrville the Helicatter pet!
- A free, exclusive Squilbur the Squid hat for the Squire!
- A free, exclusive PAWS the Corgi shoulder pal for the Squire!
- A free, exclusive shirtless beach Squire accessory!
- A free, exclusive Squire beach shorts accessory!
- And our eternal gratitude, which is the most priceless gift of all. Literally. It has absolutely no real-world value. Damn you, society!
Also of note are not one, but two promised Double Gold Weekend events that will be occurring after the launch of the patch. Once we hear more specific dates and details on the Double Gold Weekends, we'll be sure to put out a reminder notice.
As for the meat of the patch, the Xbox One crashing issues will be addressed again, hopefully to stomp them out for good. A smaller hotfix is expected to be released between now and patch 1.0.3 that will alleviate crashing issues for the time being.
Players displeased with the speed of earning loot drops should also take notice of the patch. According to Trendy, "After reviewing player feedback and diving into the data, we agree that item progress, especially in Chaos 4-7, is too slow." They admit "this is making it take far too long to beef up all your characters." As such, the following changes will be taking effect with the patch:
So with this patch, in all Chaos difficulties (but especially in Chaos 4-7), items will drop with larger power increases than before, and we’re increasing the chance of finding items with larger power increases. Not only that, but we’re adding in the occasional chance for a ‘super drop,’ which gives you a chance at items that are substantially more powerful. There’s still a good bit of randomness in the system, so don’t expect to get loads of high-powered legendaries dumped on you in your first game. But there are now far more opportunities for ‘big wins’ than there were before, and we hope players really feel it!
Four maps are also being added to the Chaos VII Trials rotation, bringing it up to a total of eight maps in the rotation. Trendy promises "more Trials improvements to come!"
There has also been a handful of changes to defenses. The collision sizes on blockades are being bumped up. To accompany the blockage changes, new range indicators have been added to make organizing your defensive easier. Trap range indicators have also been adjusted, with "one decal displaying the trigger radius, and another decal displaying the damage range." Lastly, the mini map has been improved to better show when towers are being attacked and destroyed, with different colors (green, yellow, red) when they go below certain health thresholds.
- The Spike Blockade collision volume is 37% larger on the X axis and 20% larger on the Y axis.
- The Volcano's square collision volume is 37% larger.
- The Training Dummy's square collision volume is 18% larger.
- The Arcane Barrier's collision volume is 66% larger on the X axis.
- The Maw of the Earth Drake's collision volume is 25% larger on the X axis.
- The Viper's Fangs collision volume is 11% larger on both the X and Y Axis.
- The Colossus' collision volume is 33% larger on its Y Axis.
As for the overall tower balance, fixed-target towers will see an increase in damage per second. Towers that currently have low attack rates will receive increases in attack speed. Expect defenses that have high mana costs to use, like Blaze Balloon, to now have cheaper mana costs.
Trendy is also nerfing a few strategies they found to be too much of a "one stop shop solution," such as the Weapon Manufacturer and the Shatter effect. They hope the adjustments "will improve diversity and flexibility amongst builders in all Chaos difficulties."
There are also several quality of life improvements. The UI is being improved, controller vibration can now be disabled, a vsync option is being added for the Xbox One version, optimization should be much better and more.
To view the full details, be sure to head over the official website here
. The patch doesn't yet have a release date but is coming soon to Dungeon Defenders II