Diablo III Patch 2.6.0a Detailed and Released

By Ashley Woodcock, 1 year ago
A new patch has gone live for Diablo III: Reaper of Souls - Ultimate Evil Edition on Xbox One in the form of Patch 2.6.0a, which is just a small one that addresses hotfixes and minor bug fixes for the most recent patch, 2.6.0.

The patch is currently only available in the Americas and those who try to log in from the European or Asian client will need to wait for an unknown amount of time before being prompted to download the patch. Also, Americans won't be able to log into the mentioned client areas using Global Play until the patch is available in those regions.


If you've yet to check out what was changed in patch 2.6.0 then take a look at the list here. Here are the changes that have arrived in 2.6.0a:

  • Fixed an issue with the Armory where certain item powers were not always properly cleared when swapping builds
  • Fixed a number of item name issues in localized clients
  • Fixed an issue where the special items from the Diablo Anniversary dungeon had lost their unique appearance, icons, and associated transmogs
  • Players who previously had these transmogs should have them once again after the patch deploys
Adventure Mode
  • When defeating enemies in Rifts, progress orbs that spawn will now be closer to the defeated enemy
  • Moribund Gauntlets
  • The audio for Moribund Gauntlets has been adjusted to be quieter
  • Necromancer portraits have been updated
  • The existing portraits in game were intended to be placeholders, but weren't properly updated with the final patch. This is now resolved.
The latest patch for Diablo III is already live.

We've got the full list of Diablo III: Reaper of Souls - Ultimate Evil Edition achievements - check the list for guides to unlocking them.
Ashley Woodcock
Written by Ashley Woodcock
Assistant News Manager for TrueAchievements and member of the Newshounds team since 2010. Lover of completions, tough achievements, shooters, action, adventure and racing titles, hip-hop, Wu-Tang, NBA, and my Scooby. I can be found working on the never-ending backlog which you can see my progress on via my TA blog.