Learn How LKA.it Brought The Town of Light to Life

By Ashley Woodcock, 1 year ago
The Town of Light was brought to life by the award-winning development team LKA.it who undertook the tough task of recreating a mental hospital to help tell the story of Renée, a 16 year old girl who suffers from a mental illness. In a newly released video from publisher Wired Productions, the team bridges the gap between past and future, real and virtual in "Building The Town of Light".

Review Screens

Here's Wired Productions with a bried overview of the hospital:

Navigating the corridors, rooms and grounds of the Italian psychiatric asylum Ospedale Psichiatrico di Volterra today elicits a very different atmosphere to when it was still fully operational – right up until the late 1970s. Its walls have succumbed to nature and its roofs no longer protect from the elements, yet remnants of the pain once suffered on its grounds are still palpable in the air.
The behind the scenes video sees the team exploring the asylum, its surroundings, and the horrid and emotional history of the building, as they work their developer magic and digitally restore it for their title. The team also discusses the challenges presented, the tough subject matter, and how important the narrative was to deliver a compelling story:

Our very own News Manager punkyliar gave the game a 3/5 stars in her Official Site Review and the community currently rates the game at 3.3/5 stars from 61 votes. 31.64% of tracked gamers who have played the game have completed it and you can possibly bump that healthy percentage up for just $19.99/€19.99/£15.99.

The Town of Light released last month as part of the ID@Xbox program and is available physically and digitally for the Xbox One.

We've got the full list of The Town of Light achievements - check the list for guides to unlocking them.
Ashley Woodcock
Written by Ashley Woodcock
Assistant News Manager for TrueAchievements and member of the Newshounds team since 2010. Lover of completions, tough achievements, shooters, action, adventure and racing titles, hip-hop, Wu-Tang, NBA, and my Scooby. I can be found working on the never-ending backlog which you can see my progress on via my TA blog.