This is a review for the third episode of a five-part series. Due to the nature of this type of review, it will contain spoilers from the first two episodes.
Discussing individual episodes of a TV show — or here, a game — is fleeting. One day, Marvel's Guardians of the Galaxy: The Telltale Series
will be purchased by players as a full game and all five will be able to be played back to back. I bring this up because Episode 3: More Than A Feeling
isn't a great episode. When you've waited two and a half months for more content and are met with an hour and 15 minutes of disappointment, it sticks out like a sore thumb, but when all five are released and you can jump from one to the next without the waiting period, it will recede into something more palatable.
That's not to say it's all bad. Episode 1 did a fine job of introducing Peter and Episode 2 took a deep dive into the past of the tough on the outside, but surprisingly soft on the inside Rocket Raccoon. Episode 3 offers more details on Gamora and her strained relationship with her sister Nebula. The ties that bind them to each other as well as to their tyrannical father are intriguing and we get to relive their separate memories of the event that tore them apart.
But Telltale struggles with the pacing of the content in this episode. It bounces between Peter's memories, Gamora's memories and the discovery of a new character. Many of the scenes and dialogue also feel pointless; there is a lot of arguing and hostility among the crew that seems like it was forced in for no reason other than to lengthen the episode. This is even followed up with an interactive section where you must "clear the air" between all the crew members, but your conversations with them are essentially repeats of what has already been said earlier in Episode 3 or even in prior episodes. We get it — everyone misses the ones they have lost and they want Peter to use the Eternity Forge to help them.
Blinded by the light
The episode culminates in making an impactful decision that should pull at players' heartstrings. It's a logical decision that makes sense for the world or one that makes sense for your friends. You'll feel like you're actually Star-Lord, leader of the Guardians, making the calls for your crew. Telltale isn't known for their choices actually having meaning, so if this decision actually has significant impact on the later events, Guardians
could be one of Telltale's most interesting series yet. We'll have to wait and see.
As is Telltale's modus operandi, all six achievements can be earned by playing through the full episode, with one achievement popping after the completion of each chapter. All in all it totals up to 200G for the episode, bringing us up to 600G for the episodes that have been released thus far.
"Episode 3: More Than A Feeling" isn't Telltale's best work. The pacing is poor and the dialogue is a repeat of emotions you've already seen in prior episodes. At least we get an interesting look into Gamora and Nebula's past with Thanos, their now-deceased father. There's also an impactful decision requiring your attention at the end of the episode. Once the whole series is released, Episode 3 won't be memorably bad, but when you've been waiting months to progress Guardians
' story, it's a short and disappointing installment at best.
- Weighty decision to make
- Another deeper look into a character's past
- Poor pacing
- Repetitive conversations among crew feel like filler dialogue
The reviewer spent an hour and 15 minutes playing through Guardians' latest episode. An Xbox One code for the season pass was provided by Telltale for the purpose of this review.