It's no secret that games like Marvel vs. Capcom: Infinite
are meant to last a long time. The series is only on its fourth entry after decades of play, which is a testament to its longevity. In the past, that meant players had to live with the bugs and glitches that might disrupt competitive play, but with modern times has come a great benefit with which we're all familiar: patching. With those patches come patch notes. Here they are!
(These changes will go live on PS4 and PC on October 16 and on Xbox One at a later date)
- When an opponent has been hit by three special "grab" projectiles in a single combo, they will automatically be affected by a spiral hit stun, causing them to be invincible and sent into the air. Players can also counter tag out of these attacks.
- Affected moves:
Fixed a bug that made it impossible to block during the last frame of crouching block recovery.
- Spider-Man - LP/HP Web Ball (including air versions)
- Frank - LK/HK Hammer Throw
- Can perform air recovery in eight directions when recovering from certain unique hits in the air.
- Affected moves:
- Dante – Bee Hive
- Chun-Li – Spinning Bird Kick (including air version), Kikosho, Hoyokusen
- Chris – Sweep Combo
- Doctor Strange – Bolts of Balthakk
- Fixed an issue that caused a connection error to occur when continuously performing successful grabs in an online match.
- Increased throw invincibility during air recovery from 3F to 5F.
- Fixed comboing into another combo using the Mind Surge throw.
- Fixed a bug when taking damage during Tempest that caused Dante’s position to change from the location where he took that damage.
- Fixed bug(s) so that properties of moves without the shield match those with the shield. (ex: forward jumping during forward ground dash without the shield did not have dash momentum)
- Fixed a bug causing backflip (without shield) to be invincible from start up.
- Fixed a bug that caused his back ground throw to not do damage and had a shorter knockback distance.
- Fixed a bug where jumping forward during a back ground dash (with shield) had dash momentum.
- Fixed a bug that caused him to not face the opponent when behind them while activating Charging Star and Hyper Charging Star.
- Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Dark Hole with Flight.
- Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Purification with Flight.
- Fixed bug where when there are 3 Graces of Hoggoth HP traps on screen and Flames of the Faltine is used from a higher position, the fired laser VFX disappears.
- Fixed bug causing one Grace of Hoggoth to remain on screen after activating Flames of the Faltine in certain situations.
The character updates are live now for Xbox One. The general updates should be live soon.