While Telltale Games had been around long before The Walking Dead
, working with series like Sam & Max
, Wallace & Gromit
and Back to the Future
, the 2012 point-and-click adventure title is what shot them into stardom. Five years after this breakthrough, however, the Californian company unfortunately had to announce that they will have to cut a quarter of their staff in an attempt to restructure the company.
It does seem to be a case of too much, too fast for the developer. There have been some gems in the years since The Walking Dead
with The Wolf Among Us
and upcoming Games with Gold title Tales from the Borderlands
being particular highlights, but with 11 titles in five years (and two more confirmed for next year) it was almost inevitable that the quality of each would slip and fans have noticed. The company has noticed this too, with Telltale's CEO Pete Hawley stating that they intend to "focus on fewer, better games with a smaller team".
As part of this restructuring, it does look like a change of engine is also on the cards for Telltale — they also state they will be moving to "more proven technologies that will fast-track innovation in its core products as it works with new partners to bring its games to new audiences". There's no confirmation on to what they might be changing, but with Unity CEO John John Riccitiello also on Telltale's board of directors, it would not be a shock to see them change to the engine that has brought us the likes of Inside
, the latter of which was created in part by former Telltale writer Sean Vanaman.
Our thoughts go out to those affected by the cuts at Telltale and we hope they find themselves back in the industry sooner rather than later.