This weekend on TA, we're talking about exceptions to our rules. We all have genres we enjoy and those we do not. Sometimes, however, we may enjoy certain games from genres that we typically or even completely dislike otherwise. I posed this question to a few members of the news and editorials team, but as always, we'd be incomplete if we didn't hear from you too. Did you love a certain puzzle game even though you never play them? Maybe first-person shooters aren't your thing but you really loved Titanfall
? Let us know in this weekend's conversation!
Sam's Pick: Furi
On paper, Furi
should be my idea of hell. By blending twin-stick bullet-hell scenarios with twitchy hack-and-slash duels inside a brutal boss rush, it neatly covers some of my least favourite gaming genres. I'm not particularly good at games, and intense difficulty tends to cause more stress than entertainment. Yet Furi
broke through to me through its sheer design competence. It's an incredibly fair fight despite being tough, and it has an incredible soundtrack designed to keep you focused and calm. The bosses themselves are so well designed that it's impossible not to admire the craftsmanship, even as they beat you down for the hundredth time. Furi
not only won me over as a game, but it also opened up my horizons in terms of the games I now play. I can trace my new-found love of genuine challenges back to The Game Baker's beautifully designed masterpiece. I would have missed out on many great gaming experiences had I not given Furi
a chance. I encourage everyone to step outside of their gaming comfort zone every once in a while. — kintaris
Rebecca's Pick: Resogun
When I bought a Playstation 4 on launch day without a huge selection of games, I checked out the fruits of Playstation Plus. In the extremely short list of downloads was Resogun
. Developer Housemarque made their name while creating shoot 'em ups, the type of game that I usually dislike, but this one was a side-scrolling shooter with easy to pick up gameplay and strikingly pretty voxel graphics. I should have hated it, but I couldn't.
Players not only have to create the biggest combos they can while taking down enemies, but also rescue all of the last bright green human survivors. There was something enchanting about the thousands of pixels into which defeated enemies would explode, as well as the level itself upon defeating the boss at the end. It was also fun to see just how far you could throw a human before it was caught by the safety of the light. The game's extremely addictive nature meant many lost nights trying to perfect levels and rescue all of the humans. It's such a shame now that Housemarque feels forced to move away from shoot 'em ups in the future, because this was the sort of title to convert gamers to a new genre that they'd never have tried before. — punkyliar
Like Rebecca, my surprise came to me by way of a complimentary game. For me, it was Xbox's Games with Gold offering of Child of Light
back in 2015. The UbiArt title's turn-based combat is an element I've avoided for years ever since I didn't like it when I was a kid. Child of Light
caught me off guard thanks to its fantastical world, charming characters, and enchanting soundtrack. It pulled me in early enough that I began to forgive it for the turn-based combat. Shortly after that I started to get used to the flow of the mechanic. I learned the timing of moves, how to counter my opponents' attacks and even delay or halt them completely. It began to take hold of me in a way I didn't think possible. By the end, I loved Child of Light
not in spite of its turn-based combat, but partly because of it.Child of Light
now sits among my all-time favorite games. I ignored it on Xbox 360 and only played it because it was a freebie when I got my Xbox One. It's startling to think I may not have otherwise played it, not even to this day. It makes me think about which other games with turn-based combat I should try. — N0T PENNYS B0AT
I've always had very diverse taste, listening to Mozart and Beethoven one moment and Marilyn Manson and Rammstein the next. Similarly, with other media too. Taste in books and films is equally wide-ranging across multiple genres, all except one; Westerns. Novels, movies, documentaries, Country & Western music, have never interested me, and let's not mention Line Dancing.
So logic would dictate that Red Dead Redemption would have, ironically, no redeeming features at all. In fact, I didn't pick it up until it was in the sales and as a Rockstar title, that represents some time, and it was only on the recommendation of a friend. However, right from the start, I was stunned by the title; hunting, chasing down bounties, crossing the prairies in a vast open world stunningly realized by the team at Rockstar San Diego. The storyline was a well crafted and wonderfully woven tale of the eponymous redemption in the title. It was simply brilliant and more than deserving all of the awards it garnered. Such was the impact, that like many, I'm thoroughly looking forward to the next installment. — Nexus Grunt
I don't fit into the "mainstream" gaming community. I don't play Call of Duty, I don't play FIFA; heck, shooters are what I turn to least of all for my gaming fix. However, Spec Ops: The Line changed my perception of what a military-style shooter can accomplish.
While on the surface, this title is a third-person cover shooter in a grizzled war environment, underneath it harbours a tragic story about a group of soldiers that are mentally on the brink. I love an engaging story in my games, and Spec Ops incorporated an unfavourable formula with one of my most cherished ingredients in a game. It struck me rather suddenly as to how invested I was in these characters' motivations and struggles, and it actually caused me to really enjoy the gameplay even though shooting isn't my forte. Popular shooters glorify war with explosive and action-packed gameplay, but Spec Ops represents it for what it really is; a mentally jarring event that is anything but glorious, and I'd happily delve into a story like that again. — Marc Pilkington