This fall, gamers have been treated to a slew of AAA games featuring microtransactions and many of us have not been silent about our discontent. Multiple games have either removed or modified those microtransactions due to pressure from gamers online. Perhaps the biggest target of all has been Star Wars Battlefront II
. During the game's EA Access Play First trial, the game featured a massive grind to unlock heroes such as Darth Vader, with some players estimating it would take up to 40 hours. The game also featured the ability to buy loot boxes that contained valuable and beneficial abilities, and modifications to the multiplayer classes — essentially, you could pay money for better gear. These two issues compounded a PR nightmare for EA that culminated in the game being a star in an article on CNN that highlighted the issues and warned customers not to buy the title
A few days ago, EA reacted to the hero complaint by drastically reducing the price to unlock heroes
. That was not enough to quell the flames and today they are taking things a step further by removing the microtransactions entirely, with more changes promised in the future.
So the microtransactions are gone for now, but the tweet does slide in a little detail that the ability to buy the credits will return in the future, once some changes are made. Almost certainly things will be better after those changes, but it remains to be seen whether this change will be enough to alter the tides of public perception.