Kinect for Windows SDK Announced

By Saint Devourer, 7 years ago
Remember those cool Kinect hacks that have been all over gaming blogs since Kinect's release back in November? They've done a plethora of cool and interesting things, varying from building a statue of yourself in Minecraft to playing The Legend of Zelda entirely through gestures, and it was made clear that in the hands of crafty modders and hackers, Kinect could do nearly anything.

Now, anyone who wants to take a shot at creating something great with Kinect doesn't have to worry about hacking or modding in order to get Kinect to work with their PC. Earlier today, Microsoft and Interactive Entertainment Business, or IEB, announced their plans for a non-commercial Kinect for Windows Software Development Kit, or SDK for short.

Microsoft and IEB plan on releasing the SDK this Spring for free, giving access to the "key components" of Kinect. Craig Mundie, Chief of Research and Strategy at Microsoft, wants to bring Kinect to Windows for the sake of developing and innovating "natural user interfaces":

Supporting this community and enabling creativity around natural user interfaces (NUI) is important to us, and our hope is that this SDK will ignite further creativity in an already vibrant ecosystem of enthusiasts. We are very excited by this announcement. Not only does it showcase our investment in this important technology trend, but it ensures that people have the tools they desire to revolutionize how people interact with technology.
While nothing has been said about a commercial Kinect for Windows SDK, we can only assume that something of the sort is in the works at Microsoft.

The Kinect for Windows SDK will be made available this Spring.