is set to launch this year as one of the biggest MMO's available on console. It originally launched half a decade ago as a subscription-based MMO on PC. In 2013, it received a full revamp and switched to free to play. The game's standout feature is its full real time combat, and that seems like an obvious fit for consoles, so what took so long? It all started in 2013, just before the game's full F2P launch.
In the latest developer diary, Senior Product Manager Matt Denomme and Senior Project Manager Daehyun Shim detail the history of the project, from early roadblocks through the project being greenlit and production kicking off, all the way to where we are today.
will launch "soon" for Xbox One. The game has already had a closed beta on Xbox and there could be more on the horizon; if you're interested, you should sign up on the game's official website