Many gamers love to play on a single console or gaming system, but many of us play on multiple systems, including the PC. The Xbox Play Anywhere feature allows us to interchangeably alternate between game versions on the Xbox One and PC. While we all love playing on the Xbox One, the lack of flexibility to change options within games can sometimes be disconcerting. Those who play on the PC love the fact that the game can be changed graphically, with significant capability to change features and settings on the fly. Ted ‘Red Rage’ Timmins, the PC Design lead for Sea of Thieves
, gave us some additional details on the specs and design decisions for the PC version of the game.
Much of the work going into the game has stemmed from the play time of thousands of players who participated in the nine months long Technical Alpha test. Features such as having the ability to change the field of view, unlock or lock the framerate, rebind keys, changing video settings, resolution and graphics options, as well as offering extra functionality like full ultra-wide support and a dedicated FPS Counter are expected, as well as the expectation that both versions of the game will be releasing simultaneously.
The designers worked on the Rare-certified auto detection software within the game. Rather than follow the tradition of just low, medium, and ultra graphics settings, the designers decided to give multiple setting versions that would give more opportunities for flexibility based on the nearly infinite PC configurations that are possible. Please note that the Windows 10 Anniversary 1607 version of the software is the minimum requirement. You can check this by typing “WINVER” into the start menu.
For those who are interested, there will be a Scaled Test this weekend. It begins on Friday, February 16th at 10am GMT (2am PST) and ends on Sunday, February 18th at 10am GMT (2am PST). The purpose of this is to test what has changed since the end of the Closed Beta and to test the load capability of the servers. There will be intermittent outages, including not being able to get into the game at all, limited or no access the shops, and sessions that might get interrupted. This is intentional as there will be simulated tests and loading conditions placed upon the game to test the stress levels of the servers.
The scale test is open to Xbox Insiders and those who had access to the Closed Beta. If you are an Xbox Insider and want to take part, you can navigate to the Insider Hub on your dash, and install the Sea of Thieves Scale Test build. This will purposefully be a similar feature set to the Closed Beta, again restricted to the Gold Hoarders trading company & accompanying Voyages. The purpose of this test is to drive scale and test issues at a high scale of player concurrency. We will not be seeking feedback on the game experience itself.
There are plans for one last beta closer to the launch of the game. We’ll release details as soon as we know.Sea of Thieves
is expected to release on March 20th.