The InnerFriend Explores the Subconscious Mind

By Rebecca Smith, 5 months ago
When it was first revealed, The InnerFriend didn't give much away. Now that the game has appeared at this weekend's PAX East event, we have a new trailer, screenshots and details that give us more of an idea of what to expect.

The game focuses on the subconscious mind, within which a child is trapped. With the help of Shadow, players must conquer childhood fears that range from physical things like hospitals to the more psychological fear of abandonment. These fears have turned into nightmares, some of which have materialized into grotesque physical beings that are fighting to protect their existence. Only by reliving the memories associated with those nightmares can players collect artifacts to bring back to the child's bedroom and start to rebuild a safe haven that once existed there, eventually saving the child and solving the mystery of the mind. Take a look at the game in action in the trailer below:


The game tries to focus on "complex emotional themes and the childhood psychology surrounding coping mechanisms to overcome traumatic experiences". This is something that developer Playmind has realised in a surrealist universe that draws inspiration from Stanley Kubrick's work, "80s horror pop culture staples" like Poltergeist, and psychologist Carl Jung and his studies into the unconscious state. The following screenshots show several locations from that universe, including the bedroom, hospital, and the most bizarre hair salon I've ever seen.


You'll be able to explore the strange universe for yourself and conquer the fears you never knew you had when the game is released in September.

We don't have them yet, but we'll publish a story as soon as we pick up the The InnerFriend achievements.
Rebecca Smith
Written by Rebecca Smith
Rebecca is the Newshound Manager at TrueGaming Network. She has been contributing articles since 2010, especially those that involve intimidatingly long lists. When not writing news, she works in an independent game shop so that she can spend all day talking about games too. She'll occasionally go outside.