After earlier leaks revealed Microsoft was designing a controller to increase gamer accessibility, Microsoft has officially announced the Xbox Adaptive Controller. According to a blog post from Head of Xbox Phil Spencer, the Adaptive Controller is the end result of "an inclusive design approach and considerations of gamers who might not be able to reach all the bumpers and triggers or hold a controller for an extended period of time, for example."
As the name alludes, not everyone will use the Adaptive Controller the same way. Microsoft designed the controller in a way that everyone "can create a setup that works for them in a way that is plug-and-play, extensible, and affordable" in contrast to other solutions that Microsoft says can be "expensive, hard to find, or require significant technical skill to create." The controller can lay flat on a table or lap and does not need to be held. Two large buttons can easily be reprogrammed through the Accessories app to function as any of the standard Xbox buttons. In addition to being compatible with official Xbox products, the Adaptive Controller is also supported by third-party accessories, such as Logitech's Extreme 3D Pro Joystick, PDP's One-Handed Joystick and Quadstick's Game Controller, that can be plugged directly into the controller to tailor the custom experience further.
Spencer says the Adaptive Controller "has been years in the making" and is a "passion project." Microsoft worked with partners such as AbleGamers Charity, The Cerebral Palsy Foundation, Craig Hospital, SpecialEffect and Warfighter Engaged throughout development.
The Adaptive Controller will be exclusive to the Microsoft Store and will be priced at US$99.99. More details will be revealed at E3 2018 in June.
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