Eventide 3: Legacy of Legends Review

By Rebecca Smith, 2 months ago
The trend to finish off Artifex Mundi's console trilogies continues with their latest adventure title. Released in 2016, Eventide: Slavic Fable began the tale of a botanist with the ability to blend magic into her potions. The second part of the trilogy appeared nearly a year ago, and following on from the events of that title, Eventide 3: Legacy of Legends ends the story with a tale that blends reality with a fantasy world in a fitting conclusion to the series.

26/06/2018 - Carousel

Having retrieved the Fern Flower, botanist Mary Gilbert safely plants the flower near her brother's cottage... or so she thinks. The flower's magic powers have caused the forest to grow incredibly quickly, but it has also attracted the attention of the ancient Clouders. Displeased with human interference and the pollution of their world, an evil sorcerer wishes the cleanse the world of humans with a catastrophic flood. Mary must travel to the land of the Clouders to stop the sorcerer before it's too late.

Eventide 2 was the first console title to date to include moral decisions through the story. These gave players a chance to affect some minor story details as they progressed, but the effect of these was so muted in the overall story that you had no wish to return to see how things would have played out otherwise. Perhaps for this reason, this feature is not present in Eventide 3. Instead, the game borrows mechanics from the final part of another trilogy, Grim Legends 3.

This scene disguises a more sinister atmosphereThis scene disguises a more sinister atmosphere

Amidst all of the usual mini-games and puzzles is the rune battle mini-game, now called Battle Runes, that returns from the aforementioned title. Here, players battle a small number of Zmeys without entering into direct combat. Instead, three rounds of rune matching puzzles must be conquered where players need to find the rune that consists of symbols not found in their opponent's selection. This is accompanied by the new Portal Travel mini-game, which is the opposite of the Battle Runes. Here players must make an increasing number of pair matches from a selection of star constellations. While these features make a nice change to the standard gameplay, they're relegated to the final part of the game and feel tacked on, rather than something that has a meaningful part to play like in Grim Legends 3.

Like all of the puzzles, both are made rather simple by giving players as much time as they need to pick the correct solution, meaning that these games are still a great entry point for the casual crowd. The same can be said for the selection of hidden object games for which the publisher is most known. There's a decent mix of picture and word lists, as well as fragmented object puzzles. While there is no problem with spelling mistakes or hitboxes in this title, there are a few scenes where there could be multiple solutions but only one is correct. A couple of minutes was spent clicking on a rather obvious emerald in the centre of the screen without any joy, only to find there was a more hidden emerald off to the side that was the jewel the list actually wanted.

Find all of the similar looking herbsFind all of the similar looking herbs

The game's story is quite linear and will take around 3-4 hours to complete. Only a handful of locations are open at any one time, the game instead choosing not to reuse areas too much and to move on quickly. The result is that locations become closed off after certain points are reached in the story. For most people this leads to more efficient storytelling and less confusion over what to do next, but for those interested in the two types of collectibles, it means a new playthrough if one is missed. Neither the ornaments nor cards have much in-game purpose other than to unlock achievements, although the cards can be accessed from the main menu and give brief details on some of the more notable figures from the eastern European deities, ancient beliefs and mythical lands on which the story is based.

As well as the lack of moral choices, there is no alternative to hidden object games or a bonus chapter either, although both were also missing from Eventide 2. Without any real form of replayability, all of the game's achievements can be done in a single playthrough. There are several unmissable story related achievements. You'll also need to make sure that you play on Expert difficulty, find all of the game's collectibles, and not use any hints or skips. All of the Battle Runes and Portal Travel mini-games will need to be completed without mistakes, although this is very easy to do without the pressure of a time limit. None of these achievements will provide much of a challenge, even for those playing without a guide.

Check out our Best Xbox Adventure Games Available in 2018 article for a compilation of other great games in this genre.

Summary

Eventide 3: Legacy of Legends provides a fitting conclusion to the trilogy, but while it has its own tale to tell, it borrows mechanics from other entries in the publisher's catalogue. Gone are the moral choices, instead replaced with Battle Runes and Portal Travel to mix things up a bit, something this would have achieved had they not been relegated to the final part of the game. Despite this, the game's familiar basic hidden object and puzzle solving gameplay will still appeal to the casual crowd and will provide a pleasant 3-4 hour jaunt through a magical fantasy world in a bid to prevent another catastrophe.
3.5 / 5
Positives
  • Fitting conclusion to the trilogy
  • Gameplay well suited to the casual crowd
  • Battle Rune and Portal Travel games add variety
Negatives
  • Slightly ambiguous hidden object lists
Ethics Statement
The reviewer spent four hours saving the world and collecting more ornaments to gather dust on a shelf. She earned all 27 of the game's achievements in the process. An Xbox One copy of the game was provided by the ID@Xbox team for the purpose of this review.
Please read our Review and Ethics Statement for more information.
Rebecca Smith
Written by Rebecca Smith
Rebecca is the Newshound Manager at TrueGaming Network. She has been contributing articles since 2010, especially those that involve intimidatingly long lists. When not writing news, she works in an independent game shop so that she can spend all day talking about games too. She'll occasionally go outside.