Xbox Live Has 57 Million Active Users, Gaming Business is Growing

By Rebecca Smith, 6 months ago
It's the time of year where companies start declaring their quarterly financial earnings, and Microsoft is no different. The company has just reported their Q4 FY18 earnings and it's no surprise that they've done fairly well. With a revenue of $30.1 billion (up 17%), you wouldn't blame Microsoft's chief executive officer Satya Nadella for declaring it "an incredible year". Their gaming revenue has been a large part of this success.

Xbox One X

Microsoft's gaming revenue has increased by 39%, an increase of $643 million. This is mostly being driven by more income from Xbox software and related services, which itself has grown by 36% thanks to the strength of recent third-party titles. There are now 57 million active Xbox Live users across all Xbox gaming platforms, including Xbox One, Windows 10, iOS, and Android. By active users, this is just people who have used the service over the last month, and it's an 8% increase since the last financial quarter.

Microsoft looks to continue investing in games as a service now that they're working on a game streaming service that will stream console-quality games to any device, such as Xbox consoles, PCs and phones. Phil Spencer confirmed this on stage at E3 last month, although we haven't heard any more details since.

The company no longer declares their earnings from console hardware, so we're not sure how much of an impact that has on their gaming revenue, but what we do know is that they will be broadcasting an episode of Inside Xbox from Gamescom on August 21st, and during that episode they will be revealing "new Xbox One bundles and accessories". Perhaps we'll see the rumoured new iteration of the Xbox One Elite controller, and not just a new colour for their standard controllers. With Gamescom on its way and more news promised during that Inside Xbox broadcast, what are you hoping to see?
Rebecca Smith
Written by Rebecca Smith
Rebecca is the Newshound Manager at TrueGaming Network. She has been contributing articles since 2010, especially those that involve intimidatingly long lists. When not writing news, she works in an independent game shop so that she can spend all day talking about games too. She'll occasionally go outside.