Shadow Of The Tomb Raider's Difficulty And Accessibility Options Detailed By Andy Mills, 09 Aug 2018 CommentsTalking about your game's settings might not necessarily be the most exciting topic but it can be an important one for players to know about ahead of time, especially of aspects like accessibility. That importance is not lost on Crystal Dynamics who took some time to talk about the variety of accessibility and difficulty options set to feature in the upcoming Shadow of the Tomb Raider ahead of its release this September.Accessibility was perhaps an overlooked aspect of the more recent Tomb Raider titles — outside of subtitling, it is the kind of thing that will mostly go unnoticed by those who don't need it, after all — but that hasn't stopped Crystal Dynamics adding a list of new options to make the experience less of a struggle for those that do need some help. The list of new additions and options is as follows:Optional Y Axis InversionToggling on and off Vibration Reducing Camera ShakeThe option to center the camera horizontally so that it is ‘soft locked’ on Lara’s back, requiring the use of only one stick for movement. The other stick can still be used to move the camera if desired.The option to tap rather than hold left trigger to aim down the sightsThe option to use right (default) or left stick to aim, when looking down sights (left trigger)The option to hold button press prompts rather than repeated tappingThe option to push the stick directionally for crank control prompts rather than rotateAdjustable aim sensitivityOur Audio accessibility options include:Subtitles: Off, On with Color, On without ColorEnvironmental Subtitles: Display subtitles for all conversations taking place nearby, or only for critical conversationsClosed Captioning: Display additional or interpretive information such as sound effects, musical cues, and other relevant audio informationThat doesn't mean the game won't be difficult for those that want it to be, however, with Shadow of the Tomb Raider having almost as many ways to customise the game's difficulty. Similar to Silent Hill titles, each of the game's main aspects — combat, exploration and puzzles — can be set to one of four difficulties. The player will be able to choose from the standard easy, normal and hard for each, and be able to be change them at any point, but if the game's hardest Deadly Obsession (great name for a fragrance, for what it's worth) setting is chosen, it will apply to all three categories and cannot be changed. Luckily, Crystal Dynamics did provide an idea of how each of these settings will play.ExplorationEasyObvious white paint on critical pathLonger saving grab timerBase camps are litNormalDiscreet white paint on critical pathNormal saving grab timerBase camps are unlitHardNo white paint on critical pathReduced saving grab timerNo Survival Instincts during explorationBase camps are unlitDeadly ObsessionSame as HardBase camps are unlit and require resources to lightGame only saves at Base campsPuzzlesEasyLara gives direct hints on next action to performInteractable objects are highlighted in Survival InstinctsObjects necessary to progress highlighted in blue during Survival InstinctsLonger window of opportunity for timed mechanicsNormalLara gives general hints on the next action to performInteractable objects are highlighted in Survival InstinctsNormal window of opportunity for timed mechanicsHard/Deadly ObsessionNo hints are given by LaraNo Survival InstinctsShorter window of opportunity for timer mechanicsCombatEasyAim assist enabledEnemies have lower health and do less damageAmmunition boxes are plentifulEnemies have illuminated silhouettesNormalEnemies have normal health and damageAmmunition boxes are rareEnemies have illuminated silhouettesHardEnemies have increased health, do more damage and locate Lara more quickly.No health regeneration in combatAmmunition boxes are rareNo hit markers on the reticleEnemies are not highlighted in Survival InstinctsDeadly ObsessionSame as hardNo HUD icon when Lara is being detected by an enemyNo matter how easy or difficult you want the game to be, these new options should help when Shadow of the Tomb Raider releases on September 14th.We've got the full list of Shadow of the Tomb Raider achievements - check the list for guides to unlocking them.Xbox One X EnhancedUpcoming ReleaseXbox One Written by Andy MillsJust one of the fine Newshounds on TrueAchievements. An achievement hunter, and a lover of all kinds of games.