Shadow Of The Tomb Raider's Difficulty And Accessibility Options Detailed

By Andy Mills, 8 days ago
Talking about your game's settings might not necessarily be the most exciting topic but it can be an important one for players to know about ahead of time, especially of aspects like accessibility. That importance is not lost on Crystal Dynamics who took some time to talk about the variety of accessibility and difficulty options set to feature in the upcoming Shadow of the Tomb Raider ahead of its release this September.

Shadow of the Tomb Raider screenshot

Accessibility was perhaps an overlooked aspect of the more recent Tomb Raider titles — outside of subtitling, it is the kind of thing that will mostly go unnoticed by those who don't need it, after all — but that hasn't stopped Crystal Dynamics adding a list of new options to make the experience less of a struggle for those that do need some help. The list of new additions and options is as follows:
  • Optional Y Axis Inversion
  • Toggling on and off Vibration
  • Reducing Camera Shake
  • The option to center the camera horizontally so that it is ‘soft locked’ on Lara’s back, requiring the use of only one stick for movement. The other stick can still be used to move the camera if desired.
  • The option to tap rather than hold left trigger to aim down the sights
  • The option to use right (default) or left stick to aim, when looking down sights (left trigger)
  • The option to hold button press prompts rather than repeated tapping
  • The option to push the stick directionally for crank control prompts rather than rotate
  • Adjustable aim sensitivity
Our Audio accessibility options include:

  • Subtitles: Off, On with Color, On without Color
  • Environmental Subtitles: Display subtitles for all conversations taking place nearby, or only for critical conversations
  • Closed Captioning: Display additional or interpretive information such as sound effects, musical cues, and other relevant audio information
That doesn't mean the game won't be difficult for those that want it to be, however, with Shadow of the Tomb Raider having almost as many ways to customise the game's difficulty. Similar to Silent Hill titles, each of the game's main aspects — combat, exploration and puzzles — can be set to one of four difficulties. The player will be able to choose from the standard easy, normal and hard for each, and be able to be change them at any point, but if the game's hardest Deadly Obsession (great name for a fragrance, for what it's worth) setting is chosen, it will apply to all three categories and cannot be changed. Luckily, Crystal Dynamics did provide an idea of how each of these settings will play.

Difficulty options in Shadow of the Tomb Raider

Exploration

Easy
  • Obvious white paint on critical path
  • Longer saving grab timer
  • Base camps are lit
Normal
  • Discreet white paint on critical path
  • Normal saving grab timer
  • Base camps are unlit
Hard
  • No white paint on critical path
  • Reduced saving grab timer
  • No Survival Instincts during exploration
  • Base camps are unlit
Deadly Obsession
  • Same as Hard
  • Base camps are unlit and require resources to light
  • Game only saves at Base camps
Difficulty options in Shadow of the Tomb Raider

Puzzles

Easy
  • Lara gives direct hints on next action to perform
  • Interactable objects are highlighted in Survival Instincts
  • Objects necessary to progress highlighted in blue during Survival Instincts
  • Longer window of opportunity for timed mechanics
Normal
  • Lara gives general hints on the next action to perform
  • Interactable objects are highlighted in Survival Instincts
  • Normal window of opportunity for timed mechanics
Hard/Deadly Obsession
  • No hints are given by Lara
  • No Survival Instincts
  • Shorter window of opportunity for timer mechanics
Difficulty options in Shadow of the Tomb Raider

Combat

Easy
  • Aim assist enabled
  • Enemies have lower health and do less damage
  • Ammunition boxes are plentiful
  • Enemies have illuminated silhouettes
Normal
  • Enemies have normal health and damage
  • Ammunition boxes are rare
  • Enemies have illuminated silhouettes
Hard
  • Enemies have increased health, do more damage and locate Lara more quickly.
  • No health regeneration in combat
  • Ammunition boxes are rare
  • No hit markers on the reticle
  • Enemies are not highlighted in Survival Instincts
Deadly Obsession
  • Same as hard
  • No HUD icon when Lara is being detected by an enemy
No matter how easy or difficult you want the game to be, these new options should help when Shadow of the Tomb Raider releases on September 14th.

We don't have them yet, but we'll publish a story as soon as we pick up the Shadow of the Tomb Raider achievements.
Credit for this story goes to RadiantViper
Andy Mills
Written by Andy Mills
Just one of the fine Newshounds on TrueAchievements. An achievement hunter, and a lover of all kinds of games.